Hi Georg,
On Wed, Nov 6, 2013 at 3:00 PM, Georg Zotti <georg.zo...@univie.ac.at>wrote:
> Dear all,
>
> I have started a few amendments to the landscapes. So far, drawing fog is
> now available for spherical and fisheye panos, and a little surprise for
> light-polluted sites as well. It is now possible to clip away (the usually
> transparent) upper parts of spherical landscapes to save texture memory.
> Also, I try to improve the documentation of whatever code I stumble over
> in my attempt to understand it.
>
the features sound interesting, but where is the code for this? Do you have
a working branch?
> There is one landscape type request here:
>
> https://blueprints.launchpad.net/stellarium/+spec/landscape-custom-horizon
>
> I have the feeling it can be done with the StelSkyPolygon class, or
> something including StelSphereGeometry, or OctahedronPolygon, or a sibling
> to StelSkyPolygon (drawing in Alt-Az coords), but I don't see those
> classes used anywhere in the program. Are they brand-new, some stuck
> development that never went into proper use, or so old that they are
> deprecated? Any usage examples in a plugin I was not aware of?
>
I developed those classes while working on SVMT the plugin which displays
sky surveys planning at ESO. They are mostly functional (they are some unit
tests), but are not much used in the base Stellarium. The feature request
from the blue print could indeed be implemented using those classes since
the horizon line (plus the ground below) just form a (very large) polygon.
Fabien
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