Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-23 Thread Barry Gerdes
Hi Gui The current build of simplegles-qml-noqaction now works after that merge you did Now that I have it running what would you like me to check out. Barry > From: guillaume.cher...@gmail.com > Date: Mon, 23 Sep 2013 14:53:57 +0800 > To: stellarium-pubdevel@lists.sourceforge.net > Subjec

Re: [Stellarium-pubdevel] FPS within Stellarium

2013-09-23 Thread Fabien Chéreau
What do you mean with FPS for GUI items? Fabien On Mon, Sep 23, 2013 at 5:47 AM, Alexander Wolf wrote: > Hello all! > > Some time ago FPS was changed and now it show values of frames per seconds > for the GUI items. Periodically users asked us about FPS values and I think > we should get back FP

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-23 Thread Fabien Chéreau
Hi, the texture bug was fixed by me in commit 6281 in the simplegles-qml branch. The alpha mode was wrong when rendering the textures. Fabien On Mon, Sep 23, 2013 at 9:18 AM, Barry Gerdes wrote: > Hi Gui > The curr

Re: [Stellarium-pubdevel] FPS within Stellarium

2013-09-23 Thread Alexander Wolf
2013/9/23 Fabien Chéreau > What do you mean with FPS for GUI items? > I meant this discussion for example: https://sourceforge.net/p/stellarium/discussion/278769/thread/b7f53f15/ -- With best regards, Alexander -- LIM

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-23 Thread Guillaume Chéreau
On Mon, Sep 23, 2013 at 3:18 PM, Barry Gerdes wrote: > Hi Gui > The current build of simplegles-qml-noqaction now works after that merge you > did > Now that I have it running what would you like me to check out. Hi Barry: you can check my last few commits in this branch, it deals with the saving

Re: [Stellarium-pubdevel] FPS within Stellarium

2013-09-23 Thread Fabien Chéreau
As far as I know, the displayed FPS is always the real FPS of GUI + Sky. After a couple of second of inactivty, the FPS drops to around 15 FPS to avoid heating your computer basically. Fabien On Mon, Sep 23, 2013 at 12:01 PM, Alexander Wolf wrote: > 2013/9/23 Fabien Chéreau > >> What do you mea

Re: [Stellarium-pubdevel] Merge simplegles-qml -> trunk?

2013-09-23 Thread Fabien Chéreau
Merge done tonight. We can switch back to trunk! Fabien On Sun, Sep 22, 2013 at 12:40 PM, Georg Zotti wrote: > OK, I found some time due to bad weather... > > Qt5.1 comes only preconfigured in OpenGL configuration. Apparently Qt devs > have changed their minds about the importance of ANGLE on Wi

Re: [Stellarium-pubdevel] Merge simplegles-qml -> trunk?

2013-09-23 Thread Barry Gerdes
Hi Fab I just tried to compile the trunk at 6224 It fails at the link stage again Same place it failed in the simpleglex-qml-noqaction failed until a Bogdan patch was included Barry From: fabien.cher...@gmail.com Date: Mon, 23 Sep 2013 22:28:02 +0200 To: stellarium-pubdevel@lists.sourceforge.

Re: [Stellarium-pubdevel] Merge simplegles-qml -> trunk?

2013-09-23 Thread Barry Gerdes
Hi Fab Further testing I tried to compile for sound. This of course failed as the phonon suport in Qt5.1.1 has been dropped I need sound to run my scripts Barry From: fabien.cher...@gmail.com Date: Mon, 23 Sep 2013 22:28:02 +0200 To: stellarium-pubdevel@lists.sourceforge.net Subje

Re: [Stellarium-pubdevel] Merge simplegles-qml -> trunk?

2013-09-23 Thread Barry Gerdes
Hi Fab I have managed to compile 6224 I could not compile previously because I needed to take the oculars, satellites and telescope modules out. other problems found No sound, I need sound for scripts Nebulae textures did not display. I checked the log file and stellarium was trying to load them