Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-18 Thread Alexander Wolf
Hello! 2013/9/18 Guillaume Chéreau > Hello all! > > I started to work on an experimental branch to try to get ride of all > QAction dependencies in the core of stellarium. This is something that > we could eventually merge in the simplegles-qml branch (the Qt5 branch). > I'm tried building thi

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-18 Thread Bogdan Marinov
On Tue, Sep 17, 2013 at 8:08 PM, Guillaume Chéreau < guillaume.cher...@gmail.com> wrote: > (Sorry, I send the email again because I forgot to put a subject. Please > don't reply to my previous message.) > > Hello all! > > I started to work on an experimental branch to try to get ride of all > QAc

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-18 Thread Guillaume Chéreau
On Wed, Sep 18, 2013 at 3:21 PM, Alexander Wolf wrote: > I'm tried building this branch and catch troubles because StelButton class > use C++11 instructions. GCC on my linux only 4.6.3 and him don't known about > this standard. Clang 3.4 can't build it by default too. If I add -std=c++11 > key the

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-18 Thread Alexander Wolf
Hi! 2013/9/18 Guillaume Chéreau > Can you try again with the current version? I commited a fix that > should remove this C++11 hack (I forgot that delegating constructors > is not allowed in C++03). > Now I can build it, thanks! I found other troubles also - some textures for DSO has strange

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-18 Thread Barry Gerdes
Hi Alex Reference the DSO texture display quality. I get this too The two textures I notice particularly are M42 and the horse head. Both pics in my display are my pics. Horse head/flame is reasonable but M42 is badly affected. The most noticeable thing is the intensity/saturation has been incr

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-18 Thread Barry Gerdes
Hi Guillaume I tried your new version but it crashed at the ld.exe stage. The same place that the previuos version failed at before someone made a small change. "bad reloc address 0x20 in section "text$_ZN7QStringD1Ev[__ZN7QSStringD1Ev]" Barry > From: guillaume.cher...@gmail.com > Dat

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-18 Thread Barry Gerdes
Build 6281 has fixed the textures for me Barry Date: Wed, 18 Sep 2013 18:34:03 +0700 From: alex.v.w...@gmail.com To: stellarium-pubdevel@lists.sourceforge.net Subject: Re: [Stellarium-pubdevel] Shortcut manager refactorization Hi! 2013/9/18 Guillaume Chéreau Can you try again with the curren