Dear Fabien,
thank you for these hints. I had thought already about trying the
subtraction, but hoped there was a direct way which I had overlooked.
These classes made my jaws drop during study, I can imagine they were
quite a lot of work.
The spurious line is a pity. Maybe I can analyze the ver
Hi Georg,
On Fri, Nov 8, 2013 at 4:45 PM, Georg Zotti wrote:
> Hi Bogdan and Fabien,
>
> I have the PolygonalLandscape almost working. Just one significant and one
> small problem, maybe Fabien can see&solve this in a minute or shed light
> on the topic?
>
> The SphericalPolygon is filled around
Hi Bogdan and Fabien,
I have the PolygonalLandscape almost working. Just one significant and one
small problem, maybe Fabien can see&solve this in a minute or shed light
on the topic?
The SphericalPolygon is filled around the zenith, not the ground. When I
reverse the polygon contours, nothing is
Hi!
I have the sampling working, and the Carte du ciel horizon is also already
properly parsed. I have created a new landscape class trying to use a
SphericalPolygon, but it is not rendered yet. Worse, changing the
landscape from the new type currently crashes. I commit anyway for whoever
is inter
Dear Bogdan,
the format seems indeed simple enough to use directly, or have users
convert their own formats. We should allow floats in the azimuth column,
though. If other formats appear, these should then be added with some
format name in the landscape.ini. But some code fragment for reading and
On 11/7/13, Georg Zotti wrote:
> [snipped]
> If reading a JSON already works, transforming alt/az text lists to JSONs
> should be simple enough for users. Which one is the best to use?
As the one who proposed that blueprint, I will be very happy if this
gets implemented.
As for the format:
I've
On Mi, 6.11.2013, 23:19, Fabien Chéreau wrote:
>> Another thought involves sampling the landscape texture if it is
>> transparent at a location. (It may allow better true-landscape sunrise
>> etc. predictions) Can this be done via a StelTexture?
>>
>
> Not very easy via a StelTexture, since the d
On Wed, Nov 6, 2013 at 11:00 PM, Georg Zotti wrote:
> Dear Fabien,
>
> On Mi, 6.11.2013, 21:40, Fabien Chéreau wrote:
> > Hi Georg,
> >
> > On Wed, Nov 6, 2013 at 3:00 PM, Georg Zotti
> > wrote:
> >
> >> Dear all,
> >> I have started a few amendments to the landscapes. So far, drawing fog
> is
> >
Dear Fabien,
On Mi, 6.11.2013, 21:40, Fabien Chéreau wrote:
> Hi Georg,
>
> On Wed, Nov 6, 2013 at 3:00 PM, Georg Zotti
> wrote:
>
>> Dear all,
>> I have started a few amendments to the landscapes. So far, drawing fog is
>> now available for spherical and fisheye panos, and a little surprise
for
>
Hi Georg,
On Wed, Nov 6, 2013 at 3:00 PM, Georg Zotti wrote:
> Dear all,
>
> I have started a few amendments to the landscapes. So far, drawing fog is
> now available for spherical and fisheye panos, and a little surprise for
> light-polluted sites as well. It is now possible to clip away (the us
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