Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-26 Thread Barry Gerdes
4 bit Barry Date: Fri, 27 Sep 2013 10:59:18 +0700 From: alex.v.w...@gmail.com To: stellarium-pubdevel@lists.sourceforge.net Subject: Re: [Stellarium-pubdevel] Shortcut manager refactorization Hi Barry, 2013/9/27 Barry Gerdes I would like to start building in linux again but am h

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-26 Thread Alexander Wolf
Hi Barry, 2013/9/27 Barry Gerdes > I would like to start building in linux again but am having trouble > installing Qt5 in my Win 8 virtual drive version. > What files are you using. Did you build Qt 5 from source or use the linux > version from qt-project.org > I use binary packages from qt-pr

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-26 Thread Barry Gerdes
nuisance value and no longer a problem. Barry Date: Fri, 27 Sep 2013 10:24:35 +0700 From: alex.v.w...@gmail.com To: stellarium-pubdevel@lists.sourceforge.net Subject: Re: [Stellarium-pubdevel] Shortcut manager refactorization Hi Barry, 2013/9/27 Barry Gerdes I have found the trouble

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-26 Thread Alexander Wolf
Hi Barry, 2013/9/27 Barry Gerdes > > I have found the trouble with the non display of my nebulae/default file > You have changed the search path for the textures in the textures.json > file, shortening it to remove the paths to the textures > I think this was done in revision 6280 of the simpleg

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-26 Thread Barry Gerdes
textures.json file but it will then no longer be compatible with the earlier versions Barry > From: guillaume.cher...@gmail.com > Date: Thu, 26 Sep 2013 20:30:26 +0800 > To: stellarium-pubdevel@lists.sourceforge.net > Subject: Re: [Stellarium-pubdevel] Shortcut manager refactoriza

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-26 Thread Guillaume Chéreau
On Thu, Sep 26, 2013 at 6:38 PM, Barry Gerdes wrote: > Hi gui > which commit 6195 is that Sorry, the revid is: guillaume.cher...@gmail.com-20130917090500-ei4aco0zov3bj468 (set the nebulae image paths relative to the json file) -- Guillaume guillaume.cher...@gmail.com +886 970422910 ---

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-26 Thread Barry Gerdes
forge.net > Subject: Re: [Stellarium-pubdevel] Shortcut manager refactorization > > Hi Barry, > > >> The directions to the location of the nebulae folder has been broken. The > >> search is now to > >> /users/barry/appdata /roaming/stellarium/nebulae/defa

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-26 Thread Guillaume Chéreau
Hi Barry, >> The directions to the location of the nebulae folder has been broken. The >> search is now to >> /users/barry/appdata /roaming/stellarium/nebulae/default/nebulae/default >> instead of >> /users/barry/appdata /roaming/stellarium/nebulae/default Can you try to revert the commit 6195

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-25 Thread Alexander Wolf
Hi Barry, 2013/9/26 Barry Gerdes > There are however some problems in other areas which are also common to > the trunk. > There is no instruction to build the rendererstatiscs. Has it been > permanently dropped. > RenderStatistics is deprecated and has been dropped. > The directions to the l

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-25 Thread Barry Gerdes
forge.net > Subject: Re: [Stellarium-pubdevel] Shortcut manager refactorization > > Hi all, > > I think the branch > (lp:~stellarium/stellarium/simplegles-qml-noqaction) is ready to be > merged into the trunk now. If there are some remaining issues, they > can probably be

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-25 Thread Guillaume Chéreau
Hi all, I think the branch (lp:~stellarium/stellarium/simplegles-qml-noqaction) is ready to be merged into the trunk now. If there are some remaining issues, they can probably be worked on at the same time as the Qt5 branch merge. I plan to merge sometime this week, so let me know if there is so

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-23 Thread Guillaume Chéreau
On Mon, Sep 23, 2013 at 3:18 PM, Barry Gerdes wrote: > Hi Gui > The current build of simplegles-qml-noqaction now works after that merge you > did > Now that I have it running what would you like me to check out. Hi Barry: you can check my last few commits in this branch, it deals with the saving

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-23 Thread Fabien Chéreau
arium-pubdevel@lists.sourceforge.net > > Subject: Re: [Stellarium-pubdevel] Shortcut manager refactorization > > > > On Mon, Sep 23, 2013 at 4:25 AM, Barry Gerdes > wrote: > > > I am building again at the moment on another computer. I will see if I > can > > &g

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-23 Thread Barry Gerdes
forge.net > Subject: Re: [Stellarium-pubdevel] Shortcut manager refactorization > > On Mon, Sep 23, 2013 at 4:25 AM, Barry Gerdes wrote: > > I am building again at the moment on another computer. I will see if I can > > be more specific about the error. > > Here it is I copi

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-22 Thread Guillaume Chéreau
On Mon, Sep 23, 2013 at 4:25 AM, Barry Gerdes wrote: > I am building again at the moment on another computer. I will see if I can > be more specific about the error. > Here it is I copied it letter by letter I don't think there any typos > c:/mingw/bin/../lib/gcc/i686-w64-mingw32/4.8.0/../../../..

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-22 Thread Barry Gerdes
ubject: Re: [Stellarium-pubdevel] Shortcut manager refactorization > > On Thu, Sep 19, 2013 at 4:38 AM, Barry Gerdes wrote: > > I tried your new version but it crashed at the ld.exe stage. The same place > > that the previuos version failed at before someone made a small ch

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-22 Thread Guillaume Chéreau
On Thu, Sep 19, 2013 at 4:38 AM, Barry Gerdes wrote: > I tried your new version but it crashed at the ld.exe stage. The same place > that the previuos version failed at before someone made a small change. "bad > reloc address 0x20 in section "text$_ZN7QStringD1Ev[__ZN7QSStringD1Ev]" Hi! I am goi

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-18 Thread Barry Gerdes
Build 6281 has fixed the textures for me Barry Date: Wed, 18 Sep 2013 18:34:03 +0700 From: alex.v.w...@gmail.com To: stellarium-pubdevel@lists.sourceforge.net Subject: Re: [Stellarium-pubdevel] Shortcut manager refactorization Hi! 2013/9/18 Guillaume Chéreau Can you try again with the

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-18 Thread Barry Gerdes
.cher...@gmail.com > Date: Wed, 18 Sep 2013 19:20:18 +0800 > To: stellarium-pubdevel@lists.sourceforge.net > Subject: Re: [Stellarium-pubdevel] Shortcut manager refactorization > > On Wed, Sep 18, 2013 at 3:21 PM, Alexander Wolf wrote: > > I'm tried building this branch

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-18 Thread Barry Gerdes
] Shortcut manager refactorization Hi! 2013/9/18 Guillaume Chéreau Can you try again with the current version? I commited a fix that should remove this C++11 hack (I forgot that delegating constructors is not allowed in C++03). Now I can build it, thanks! I found other troubles also - some textures

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-18 Thread Alexander Wolf
Hi! 2013/9/18 Guillaume Chéreau > Can you try again with the current version? I commited a fix that > should remove this C++11 hack (I forgot that delegating constructors > is not allowed in C++03). > Now I can build it, thanks! I found other troubles also - some textures for DSO has strange

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-18 Thread Guillaume Chéreau
On Wed, Sep 18, 2013 at 3:21 PM, Alexander Wolf wrote: > I'm tried building this branch and catch troubles because StelButton class > use C++11 instructions. GCC on my linux only 4.6.3 and him don't known about > this standard. Clang 3.4 can't build it by default too. If I add -std=c++11 > key the

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-18 Thread Bogdan Marinov
On Tue, Sep 17, 2013 at 8:08 PM, Guillaume Chéreau < guillaume.cher...@gmail.com> wrote: > (Sorry, I send the email again because I forgot to put a subject. Please > don't reply to my previous message.) > > Hello all! > > I started to work on an experimental branch to try to get ride of all > QAc

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-18 Thread Alexander Wolf
Hello! 2013/9/18 Guillaume Chéreau > Hello all! > > I started to work on an experimental branch to try to get ride of all > QAction dependencies in the core of stellarium. This is something that > we could eventually merge in the simplegles-qml branch (the Qt5 branch). > I'm tried building thi

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-17 Thread Guillaume Chéreau
Hi Timothy! Thanks for the comments. On Wed, Sep 18, 2013 at 7:21 AM, Reaves, Timothy wrote: > - For the statement " the change in the property will automatically change > the state of the StelAction. I think this has the potential to fix a few > tricky issues with the synchronisation of GUI bu

Re: [Stellarium-pubdevel] Shortcut manager refactorization

2013-09-17 Thread Reaves, Timothy
I'll take a look at your branch. - For the statement " the change in the property will automatically change the state of the StelAction. I think this has the potential to fix a few tricky issues with the synchronisation of GUI buttons and module states." As this is the way QActions work, how woul

[Stellarium-pubdevel] Shortcut manager refactorization

2013-09-17 Thread Guillaume Chéreau
(Sorry, I send the email again because I forgot to put a subject. Please don't reply to my previous message.) Hello all! I started to work on an experimental branch to try to get ride of all QAction dependencies in the core of stellarium. This is something that we could eventually merge in the