On Thu, Apr 26, 2018 at 01:53:41AM -0400, Frediano Ziglio wrote:
> > Hi Ziglio,
>
> > I was wondering if you have had a chance to look at the email below yet.
>
> > Best regards,
> > Zhongqiang Huang
>
> Yes, weird, usually git CC people in the commit message, but see
>
> https://lists.freedes
> Hi Ziglio,
> I was wondering if you have had a chance to look at the email below yet.
> Best regards,
> Zhongqiang Huang
Yes, weird, usually git CC people in the commit message, but see
https://lists.freedesktop.org/archives/spice-devel/2018-April/043230.html
this was acked and merged.
C
I found this code in glz_encoder.c in spice-server:
static inline void encode_64(Encoder *encoder, uint64_t word)
{
encode_32(encoder, (uint32_t)(word >> 32));
encode_32(encoder, (uint32_t)(word & 0xff)); // <- is it
wrong? 0xff should be deleted
}
On Fri, Apr 13, 2018 at
> Hi all,
> Sorry to be a bother.
> After a long time running of glz encode&decode (approx. 4hrs), I came across
> this error.
> The higher bits (> 24) of the image id is truncated, which makes dist less
> than id . This error seems to happen when the dist across (1<<24)
Is normal that dist is
Hi,
On Wed, Apr 11, 2018 at 12:28:15PM +0800, Usepr Xf wrote:
> Hi all,
>
> Sorry to be a bother.
Thanks for taking the time to report this.
> After a long time running of glz encode&decode (approx. 4hrs),
> I came across this error.
It is windows client, correct? Could you confirm remote-view
Hello all,
I was wondering if you have had a chance to look at the e-mail below yet?
It's about the wrong id problem of glz algorithm.
Many thanks
On Wed, Apr 11, 2018 at 12:28 PM, Usepr Xf wrote:
> Hi all,
>
> Sorry to be a bother.
>
> After a long time running of glz encode&decode (approx. 4