I found this code in glz_encoder.c in spice-server: static inline void encode_64(Encoder *encoder, uint64_t word) { encode_32(encoder, (uint32_t)(word >> 32)); encode_32(encoder, (uint32_t)(word & 0xffffff)); // <----- is it wrong? 0xffffff should be deleted }
On Fri, Apr 13, 2018 at 10:04 PM, Frediano Ziglio <fzig...@redhat.com> wrote: > > Hi all, > > > Sorry to be a bother. > > > After a long time running of glz encode&decode (approx. 4hrs), I came > across > > this error. > > > The higher bits (> 24) of the image id is truncated, which makes dist > less > > than id . This error seems to happen when the dist across (1<<24) > > > Is normal that dist is less then id. > The id, as far as I know, is incremented from 0 and is a 64 bit, not > supposed to overflow, is truncated to get the slot and should not be a > problem. The same check "w->images[slot]->hdr.id == id - dist" is done in > wait_for_image which should return TRUE and so "image && image->hdr.id == > wait->id" > should be true. > > Could be that g_coroutine_condition_wait returned FALSE? I think that just > calling > SPICE_DEBUG is a bug. > > > Can you help me solve this problem? > > Many thanks. > > > Best regards, > > Zhongqiang Huang > > Frediano > -- Zhongqiang Huang Department of Cognitive Science, Xiamen University, China Tel: +86 137-7993-0982
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