Thanks for letting me know about the new options and explaining. Using
render_order one can "fix" the rendering of d5 easily enough but it seems
there is no way to do it for d1, d2, d3 and d4 in a satisfactory way upon
permutation.
sábado, 23 de Novembro de 2019 às 02:14:29 UTC, Paul Masson es
This is a basic problem with WebGL, which is what Three.js uses, as opposed
to the canvas renderer in Jmol/JSmol. The current version of WebGL does not
handle transparency very well, and there's not much we can do about that.
Transparent objects in WebGL are treated as if they are located entire