Thanks for letting me know about the new options and explaining. Using 
render_order one can "fix" the rendering of d5 easily enough but it seems 
there is no way to do it for d1, d2, d3 and d4 in a satisfactory way upon 
permutation. 

sábado, 23 de Novembro de 2019 às 02:14:29 UTC, Paul Masson escreveu:
>
> This is a basic problem with WebGL, which is what Three.js uses, as 
> opposed to the canvas renderer in Jmol/JSmol. The current version of WebGL 
> does not handle transparency very well, and there's not much we can do 
> about that.
>
> Transparent objects in WebGL are treated as if they are located entirely 
> at their respective centers. When the center of one transparent object is 
> behind part of any other, it can disappear completely because the renderer 
> assumes it is not visible. Extended objects can be broken into smaller 
> parts to avoid this, but self-intersecting transparent surfaces are always 
> going to be a problem.
>
> I did add two options for the viewer, render_order and single_side, that 
> can help work around problems. If you've built 9.beta6 then they are 
> described in the documentation. The first option forces objects to render 
> in a particular order, which will keep objects from disappearing from 
> certain angles. The second is useful for closed surfaces.
>
>
> On Friday, November 22, 2019 at 8:46:27 AM UTC-8, João Palhoto Matos wrote:
>>
>> The sage code producing the example and two 3d models, one correct 
>> produced with jsmol in sage 8.8, and other showing the problem produced 
>> with three.js in sage 9.0beta6, are available from
>>
>> https://cdi2tp.math.tecnico.ulisboa.pt/test#sage
>>
>

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