Thanks, that's helpful.
I've zipped the entire visual studio project and put it up
here https://www.dropbox.com/s/v0taqj2zr0qdv8p/roguelike.zip?dl=0
You'll be able to find the tlog files here
https://www.dropbox.com/s/v0taqj2zr0qdv8p/roguelike.zip?dl=0&file_subpath=%2Froguelike%2Fx64%2FDebug%2Fro
On 10/7/2019 4:30 PM, George Neuner wrote:
Visual Studio's compile and link options are output in log files in
the *.tlog* sub-directory under the build (debug or
release) directory. See *CL.command.?.log* and *link.command.?.log*
where '?' is some number. [I don't know what that number
On 10/7/2019 3:47 PM, Jens Axel Søgaard wrote:
Den man. 7. okt. 2019 kl. 20.15 skrev Hans Sjunnesson
mailto:hans.sjunnes...@gmail.com>>:
I'm sorry Jens - I'm using Visual Studio on Windows to compile
this project.
I've initially built libracket, and SDL, which I'm linking against.
Den man. 7. okt. 2019 kl. 20.15 skrev Hans Sjunnesson <
hans.sjunnes...@gmail.com>:
> I'm sorry Jens - I'm using Visual Studio on Windows to compile this
> project.
> I've initially built libracket, and SDL, which I'm linking against.
> I can zip the entire solution and upload it somewhere for you
I'm sorry Jens - I'm using Visual Studio on Windows to compile this project.
I've initially built libracket, and SDL, which I'm linking against.
I can zip the entire solution and upload it somewhere for you to have a
look, but you'll need Visual Studio on Windows for that to work.
On Saturday, Oc
Den ons. 2. okt. 2019 kl. 15.31 skrev Hans Sjunnesson <
hans.sjunnes...@gmail.com>:
> This is a hobby project of mine - a game in C, using SDL. I'd like to only
> use C for the rendering part - rather use a scripting language for all of
> the gameplay code. I want to try to use Racket for this - I
This is a hobby project of mine - a game in C, using SDL. I'd like to only
use C for the rendering part - rather use a scripting language for all of
the gameplay code. I want to try to use Racket for this - I've been doing
enough Clojure that I'm familiar with a lisp. My first approach was to
f
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