Re: [racket-users] Some guidance in setting up Racket as a game scripting language.

2019-10-08 Thread Hans Sjunnesson
Thanks, that's helpful. I've zipped the entire visual studio project and put it up here https://www.dropbox.com/s/v0taqj2zr0qdv8p/roguelike.zip?dl=0 You'll be able to find the tlog files here https://www.dropbox.com/s/v0taqj2zr0qdv8p/roguelike.zip?dl=0&file_subpath=%2Froguelike%2Fx64%2FDebug%2Fro

Re: [racket-users] Some guidance in setting up Racket as a game scripting language.

2019-10-07 Thread George Neuner
On 10/7/2019 4:30 PM, George Neuner wrote: Visual Studio's compile and link options are output in log files in the *.tlog*  sub-directory under the build (debug or release) directory.  See *CL.command.?.log* and *link.command.?.log*  where '?' is some number.   [I don't know what that number

Re: [racket-users] Some guidance in setting up Racket as a game scripting language.

2019-10-07 Thread George Neuner
On 10/7/2019 3:47 PM, Jens Axel Søgaard wrote: Den man. 7. okt. 2019 kl. 20.15 skrev Hans Sjunnesson mailto:hans.sjunnes...@gmail.com>>: I'm sorry Jens - I'm using Visual Studio on Windows to compile this project. I've initially built libracket, and SDL, which I'm linking against.

Re: [racket-users] Some guidance in setting up Racket as a game scripting language.

2019-10-07 Thread Jens Axel Søgaard
Den man. 7. okt. 2019 kl. 20.15 skrev Hans Sjunnesson < hans.sjunnes...@gmail.com>: > I'm sorry Jens - I'm using Visual Studio on Windows to compile this > project. > I've initially built libracket, and SDL, which I'm linking against. > I can zip the entire solution and upload it somewhere for you

Re: [racket-users] Some guidance in setting up Racket as a game scripting language.

2019-10-07 Thread Hans Sjunnesson
I'm sorry Jens - I'm using Visual Studio on Windows to compile this project. I've initially built libracket, and SDL, which I'm linking against. I can zip the entire solution and upload it somewhere for you to have a look, but you'll need Visual Studio on Windows for that to work. On Saturday, Oc

Re: [racket-users] Some guidance in setting up Racket as a game scripting language.

2019-10-05 Thread Jens Axel Søgaard
Den ons. 2. okt. 2019 kl. 15.31 skrev Hans Sjunnesson < hans.sjunnes...@gmail.com>: > This is a hobby project of mine - a game in C, using SDL. I'd like to only > use C for the rendering part - rather use a scripting language for all of > the gameplay code. I want to try to use Racket for this - I

[racket-users] Some guidance in setting up Racket as a game scripting language.

2019-10-02 Thread Hans Sjunnesson
This is a hobby project of mine - a game in C, using SDL. I'd like to only use C for the rendering part - rather use a scripting language for all of the gameplay code. I want to try to use Racket for this - I've been doing enough Clojure that I'm familiar with a lisp. My first approach was to f