Thanks, that's helpful.
I've zipped the entire visual studio project and put it up 
here https://www.dropbox.com/s/v0taqj2zr0qdv8p/roguelike.zip?dl=0
You'll be able to find the tlog files here 
https://www.dropbox.com/s/v0taqj2zr0qdv8p/roguelike.zip?dl=0&file_subpath=%2Froguelike%2Fx64%2FDebug%2Froguelike.tlog
There's some SDL init stuff that pops a window with a texture on it. But in 
main.c, the program will throw an exception when trying this:

scheme_namespace_require(scheme_make_utf8_string("test.rkt"));

If you comment that, it works - and you can evaluate racket code like this:

scheme_eval_string("(+ 1 2)", scheme_env);


On Monday, October 7, 2019 at 10:50:35 PM UTC+2, gneuner2 wrote:
>
>
> On 10/7/2019 4:30 PM, George Neuner wrote:
>
>
> Visual Studio's compile and link options are output in log files in the   
> *<project_name>.tlog*  sub-directory under the build (debug or release) 
> directory.  See  *CL.command.?.log*  and  *link.command.?.log*  where '?' 
> is some number.   [I don't know what that number represents - on my system 
> I have only ever seen '1'.]
>
>
> Sorry, should have been a little more explicit.
>
> By default the logs and build information are in the *source* tree in 
> sub-directories that are named corresponding to the desired build:  debug, 
> release, x64/debug, x64/release.  The  <project>.tlog directory and the 
> logs for each build that has happened will be under those.
>
> If the project is customized for different output locations, then YMMV.
>
> George
>

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