Thanks, that's helpful. I've zipped the entire visual studio project and put it up here https://www.dropbox.com/s/v0taqj2zr0qdv8p/roguelike.zip?dl=0 You'll be able to find the tlog files here https://www.dropbox.com/s/v0taqj2zr0qdv8p/roguelike.zip?dl=0&file_subpath=%2Froguelike%2Fx64%2FDebug%2Froguelike.tlog There's some SDL init stuff that pops a window with a texture on it. But in main.c, the program will throw an exception when trying this:
scheme_namespace_require(scheme_make_utf8_string("test.rkt")); If you comment that, it works - and you can evaluate racket code like this: scheme_eval_string("(+ 1 2)", scheme_env); On Monday, October 7, 2019 at 10:50:35 PM UTC+2, gneuner2 wrote: > > > On 10/7/2019 4:30 PM, George Neuner wrote: > > > Visual Studio's compile and link options are output in log files in the > *<project_name>.tlog* sub-directory under the build (debug or release) > directory. See *CL.command.?.log* and *link.command.?.log* where '?' > is some number. [I don't know what that number represents - on my system > I have only ever seen '1'.] > > > Sorry, should have been a little more explicit. > > By default the logs and build information are in the *source* tree in > sub-directories that are named corresponding to the desired build: debug, > release, x64/debug, x64/release. The <project>.tlog directory and the > logs for each build that has happened will be under those. > > If the project is customized for different output locations, then YMMV. > > George > -- You received this message because you are subscribed to the Google Groups "Racket Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to racket-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/racket-users/a17b4731-ec6d-4549-b40d-05185a63c02a%40googlegroups.com.