Re: [racket-users] Some guidance in setting up Racket as a game scripting language.

2019-10-08 Thread Hans Sjunnesson
Thanks, that's helpful. I've zipped the entire visual studio project and put it up here https://www.dropbox.com/s/v0taqj2zr0qdv8p/roguelike.zip?dl=0 You'll be able to find the tlog files here https://www.dropbox.com/s/v0taqj2zr0qdv8p/roguelike.zip?dl=0&file_subpath=%2Froguelike%2Fx64%2FDebug%2Fro

Re: [racket-users] Some guidance in setting up Racket as a game scripting language.

2019-10-07 Thread Hans Sjunnesson
hat to work. On Saturday, October 5, 2019 at 3:57:09 PM UTC+2, Jens Axel Søgaard wrote: > > Den ons. 2. okt. 2019 kl. 15.31 skrev Hans Sjunnesson < > hans.sj...@gmail.com >: > >> This is a hobby project of mine - a game in C, using SDL. I'd like to >> only use C

[racket-users] Re: Some guidance in setting up Racket as a game scripting language.

2019-10-05 Thread Hans Sjunnesson
I get that it's probably not the best way of doing it, like I described it. But this is mostly a project of brushing up on C and more low level programming. -- You received this message because you are subscribed to the Google Groups "Racket Users" group. To unsubscribe from this group and stop

[racket-users] Some guidance in setting up Racket as a game scripting language.

2019-10-02 Thread Hans Sjunnesson
This is a hobby project of mine - a game in C, using SDL. I'd like to only use C for the rendering part - rather use a scripting language for all of the gameplay code. I want to try to use Racket for this - I've been doing enough Clojure that I'm familiar with a lisp. My first approach was to f