Thanks, that's helpful.
I've zipped the entire visual studio project and put it up
here https://www.dropbox.com/s/v0taqj2zr0qdv8p/roguelike.zip?dl=0
You'll be able to find the tlog files here
https://www.dropbox.com/s/v0taqj2zr0qdv8p/roguelike.zip?dl=0&file_subpath=%2Froguelike%2Fx64%2FDebug%2Fro
hat to work.
On Saturday, October 5, 2019 at 3:57:09 PM UTC+2, Jens Axel Søgaard wrote:
>
> Den ons. 2. okt. 2019 kl. 15.31 skrev Hans Sjunnesson <
> hans.sj...@gmail.com >:
>
>> This is a hobby project of mine - a game in C, using SDL. I'd like to
>> only use C
I get that it's probably not the best way of doing it, like I described it. But
this is mostly a project of brushing up on C and more low level programming.
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This is a hobby project of mine - a game in C, using SDL. I'd like to only
use C for the rendering part - rather use a scripting language for all of
the gameplay code. I want to try to use Racket for this - I've been doing
enough Clojure that I'm familiar with a lisp. My first approach was to
f
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