Hello,
I was trying to compile Racket Textual from source in a Webfaction's shared
host machine. It's running CentOS 5.6.
After downloading and extracting the tarball, cd racket-textual-5.1.2/src/;
mkdir build; cd build; ../configure; make:
---
[..
At Mon, 23 May 2011 20:28:20 -0600, Matthew Flatt wrote:
> [... problems with `port-try-file-lock?' under Solaris]
>
> I don't see an easy way around the problem. Your patch to make file
> locks unsupported looks like the right one for now.
We have a use for `port-try-file-lock?' that needs to wo
Hi again,
Thank you for the quick and helpful response!
This is a bug; it should give you roughly the same error as above, but
for the different reason. The problem is that we'd need to check
*every* element of the sequence to make sure it had the right type,
which a simple predicate can't do
On 2011-08-11 10:52:30 -0400, Stephen Chang wrote:
> I was looking at the CUFP program and I saw that the video game
> company Naughty Dog will be talking about using Racket in their game
> development.
They also did a presentation at GDC '09 about scripting a video game
(Uncharted 2) in Racket/PL
That sounds like something that would be good for planet 2.0, but it
seems complex enough that probably it won't get put into the current
incarnation of planet, at least in the short term.
Robby
On Thu, Aug 11, 2011 at 12:47 PM, Jens Axel Søgaard
wrote:
> Testing Nadeem's new PLaneT package in t
Testing Nadeem's new PLaneT package in the spirit "I'll just *quickly*
try the first example, I was a little annoyed that I had to wait for the
documentation to build, before I could get to the action.
Is it be possible to let DrRacket build PLaneT documentation in the
background?
--
Jens Axel S
On Aug 11, 2011, at 9:13 AM, Neil Van Dyke wrote:
> You'll see Racket discussion scattered in other forums around the Web,
> usually with the ubiquitous and tireless Eli Barzilay participating, but I
> think that "users@" is the overwhelmingly preferred place.
Eli's omnipresence is fantastic a
On Thu, Aug 11, 2011 at 9:03 AM, Robby Findler
wrote:
>
> Matthew recently wrote an excellent note about the interactions with
> eval and namespaces and why you should or shouldn't use one and I
> would love to be able to provide you with the same, but I don't have
> such an essay yet. I'm sorry.
I was looking at the CUFP program and I saw that the video game
company Naughty Dog will be talking about using Racket in their game
development.
http://cufp.org/conference/sessions/2011/functional-mzscheme-dsls-game-development
_
For list-related
On Aug 10, 2011, at 6:57 PM, Felipe Cocco wrote:
> Hello everyone,
>
> I am teaching a 10-week after-school intro to programming class to a small
> group of high-schoolers, focusing mostly on creating simple worlds. However,
> as soon as I mentioned that the language provided an easy way to im
On Thu, Aug 11, 2011 at 4:42 AM, Marijn wrote:
>
> I like how you show one way of converting a match to an object, and then
> show a better way. What I did not like very much is how the first way is
> really verbose and made me question whether to read on, and in
> retrospect the way using match i
Don't apologize, I'm very grateful for your help :-)
I'll take a look at the paper and the documentation
Cheers
2011/8/11 Robby Findler
> Well, continuation-marks are a lower-level, lighter-weight construct
> than parameters.
>
> Sometimes you have to use parameters because that's the api you g
Well, continuation-marks are a lower-level, lighter-weight construct
than parameters.
Sometimes you have to use parameters because that's the api you get to
work with (current-output-port being a popular example of that) and
sometimes you have to use continuation-marks because that's the api
you g
I'll try that in my particular case, however, what is the main difference
and how do I decide whether to use continuation marks or parameters?? what
are the advantages/disadvantages of choosing one over the other?
Thanks
2011/8/10 Robby Findler
> A parameter is implementing using continuation m
On Thu, Aug 11, 2011 at 9:32 AM, Matthias Benkard
wrote:
> Hi,
>
> I recently discovered Typed Racket and am having a lot of fun with it.
> Occurrence typing is pretty amazing.
Great! Glad you're enjoying it.
> I've stumbled across a couple of problems when trying to use
> dictionaries and seq
Hi,
I recently discovered Typed Racket and am having a lot of fun with it.
Occurrence typing is pretty amazing.
I've stumbled across a couple of problems when trying to use
dictionaries and sequences, though. In particular, I'm currently
having trouble defining a predicate for the (Sequenceof A
On Aug 11, 2011, at 8:13 AM, Joan Arnaldich wrote:
> Well, as I said, I'm pretty new to Racket, but so far there are two
> main things that I think make it pretty unique: first one is
> extensibility, which is very well covered in the article now. The
> second one (always IMHO) is that, a part fr
Joan Arnaldich wrote at 08/11/2011 08:13 AM:
As for the links section... maybe I would also add a section on
applications and companies using Racket in production
environments... As far as I know, there's
One nice thing about Racket is that Racketeers mostly eat their own
dogfood: DrRacket
Well, as I said, I'm pretty new to Racket, but so far there are two
main things that I think make it pretty unique: first one is
extensibility, which is very well covered in the article now. The
second one (always IMHO) is that, a part from having a solid
theoretical basis, it is very practical (pr
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On 06/17/11 14:34, Matthias Felleisen wrote:
>
> With this:
>
> #lang racket/load (module macro racket (provide dlist) (define-syntax
> (dlist stx) #`(shared ([x (make-link x)]) x)) (define-struct link
> (l)))
>
> (module use racket (require 'macro)
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Hi Danny,
On 08/06/11 08:08, Danny Yoo wrote:
> I'm thinking of writing a series called "Racket Slices", which does
> a cookbook-style approach to learning about Racket. I think there's
> a need for documentation that takes a "slice", a cross section
Hi Matthew,
thank you for taking the time to explain it in such detail. I believe I'm
atleast closer to grasp the consepts of module and eval now. I've already
understood earlier that the top level namespace is a potential place for
collisions, and I can see it better now why it is so. I will
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