On Aug 10, 2011, at 6:57 PM, Felipe Cocco wrote:

> Hello everyone,
> 
> I am teaching a 10-week after-school intro to programming class to a small 
> group of high-schoolers, focusing mostly on creating simple worlds. However, 
> as soon as I mentioned that the language provided an easy way to implement 
> servers and ways for different worlds/programs to interact, the students 
> asked if we could tackle a multi-player game project. 
> 
> I looked at the bouncing-ball example provided in the documentation but I was 
> wondering if anyone would be willing to share some examples of more elaborate 
> multi-player universe programs, since this will also be my first time trying 
> to implement such a program. I saw in the mailing list archives references to 
> a battleship example but I couldn't find any code for it. Any help would be 
> greatly appreciate.


Felipe, thanks for your interest. 

My first response is a concern. I honestly doubt that a Universe game is within 
reach of high school students who have 10 weeks. Well, in principle yes, but it 
means sacrificing a lot of data structures and a lot of program design. I'll 
think about a task that's within reach. 

The second response is also a concern. As much as it would be cool to say that 
your Nth graders wrote a distributed game, it sounds like you wish to teach via 
copy-paste-modify. I don't think your students would really learn much that 
way. 

Finally, here are some links from courses at NEU that use universe, though none 
of them is suitable for a 10-week introduction at a normal high school: 

  http://www.ccs.neu.edu/home/matthias/107-f08/Assignments/8.html
        Problem 8.1 is about designing a distributed hangman problem 
        doable with strings 

  http://www.ccs.neu.edu/home/matthias/107-f09/Assignments/9.html
        Problem 9.1 is about designing a chat room 
        doable with strings 

  http://www.ccs.neu.edu/course/cs2510h/Assignments.html
        This course is our second course, also taught in Racket.
        Some of the assignments are about distributed Universe programming,     
                though it uses the Racket class system. 
        The lecture notes may inspire you too. 

If I have time, I will put together the chat room as an example that is 
accessible from the 'string' chapter in HtDP/2e. If this is of interest, I 
recommend assigning the exercises in HtDP/2e that are about editing strings 
(insert, delete, etc). They lead up to the chat room problem from above. 

-- Matthias


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