On 12 September 2013 09:03, Claudio Fontana wrote:
> On 10.09.2013 10:45, Peter Maydell wrote:
>> On 10 September 2013 09:27, Claudio Fontana
>> wrote:
>>> On another side, I end up having to manually revert some parts
>>> of these which you put as prerequisites, during bisection when
>>> landin
On 10.09.2013 15:16, Richard Henderson wrote:
> On 09/10/2013 01:27 AM, Claudio Fontana wrote:
>> There are two aspects.
>>
>> On one side, although some changes do not break anything, I see some
>> problems in them.
>
> Then let us discuss them, sooner rather than later.
>
>> Putting them as a
On 10.09.2013 10:45, Peter Maydell wrote:
> On 10 September 2013 09:27, Claudio Fontana
> wrote:
>> On another side, I end up having to manually revert some parts
>> of these which you put as prerequisites, during bisection when
>> landing after them, which is a huge time drain when tracking
>> r
On 09/10/2013 01:27 AM, Claudio Fontana wrote:
> There are two aspects.
>
> On one side, although some changes do not break anything, I see some problems
> in them.
Then let us discuss them, sooner rather than later.
> Putting them as a prerequisite for the rest forces us to agreeing on
> every
On 10 September 2013 09:27, Claudio Fontana wrote:
> On another side, I end up having to manually revert some parts
> of these which you put as prerequisites, during bisection when
> landing after them, which is a huge time drain when tracking
> regressions introduced in the later part of the seri
On 09.09.2013 17:07, Richard Henderson wrote:
> On 09/09/2013 08:02 AM, Claudio Fontana wrote:
>> On 09.09.2013 16:08, Richard Henderson wrote:
>>> On 09/09/2013 01:13 AM, Claudio Fontana wrote:
after carefully reading and testing your patches, this is how I suggest to
proceed:
>>>
On 09.09.2013 16:08, Richard Henderson wrote:
> On 09/09/2013 01:13 AM, Claudio Fontana wrote:
>> after carefully reading and testing your patches, this is how I suggest to
>> proceed:
>>
>> first do the implementation of the new functionality (tcg opcodes, jit) in a
>> way that is consistent wi
On 09/09/2013 08:02 AM, Claudio Fontana wrote:
> On 09.09.2013 16:08, Richard Henderson wrote:
>> On 09/09/2013 01:13 AM, Claudio Fontana wrote:
>>> after carefully reading and testing your patches, this is how I suggest to
>>> proceed:
>>>
>>> first do the implementation of the new functionality
On 9 September 2013 16:02, Claudio Fontana wrote:
> I guess we are stuck then. With the cosmetic and restructuring
> stuff coming before, I cannot cherry pick the good parts later.
...what do you need to cherry pick it into?
-- PMM
On 09/09/2013 01:13 AM, Claudio Fontana wrote:
> after carefully reading and testing your patches, this is how I suggest to
> proceed:
>
> first do the implementation of the new functionality (tcg opcodes, jit) in a
> way that is consistent with the existing code.
> No type changes, no refactor
Hello Richard,
On 02.09.2013 19:54, Richard Henderson wrote:
> I'm not sure if I posted v2 or not, but my branch is named -3,
> therefore this is v3. ;-)
>
> The jumbo "fixme" patch from v1 has been split up. This has been
> updated for the changes in the tlb helpers over the past few weeks.
>
On 3 September 2013 08:37, Richard W.M. Jones wrote:
> Is there a way yet to compile and run a 'qemu-system-aarch64'? [on a
> regular x86-64 host]
The code for this has not yet been written :-)
The patchset I posted will build a qemu-system-aarch64 but
with no actual 64 bit CPUs (you can run all
On Tue, Sep 3, 2013 at 9:37 AM, Richard W.M. Jones wrote:
> On Mon, Sep 02, 2013 at 10:54:34AM -0700, Richard Henderson wrote:
>> I'm not sure if I posted v2 or not, but my branch is named -3,
>> therefore this is v3. ;-)
>>
>> The jumbo "fixme" patch from v1 has been split up. This has been
>>
On Mon, Sep 02, 2013 at 10:54:34AM -0700, Richard Henderson wrote:
> I'm not sure if I posted v2 or not, but my branch is named -3,
> therefore this is v3. ;-)
>
> The jumbo "fixme" patch from v1 has been split up. This has been
> updated for the changes in the tlb helpers over the past few week
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