On Thu, Jun 17, 2021 at 08:35:20PM +0900, Akihiko Odaki wrote:
> Virgl relies on callbacks provided by the OpenGL display, and such a
> display may rely on eglMakeCurrent. eglMakeCurrent will fail if the
> given context is current to some other thread. The easiest way to avoid
> such a failure is t
Virgl relies on callbacks provided by the OpenGL display, and such a
display may rely on eglMakeCurrent. eglMakeCurrent will fail if the
given context is current to some other thread. The easiest way to avoid
such a failure is to call the OpenGL display in a single thread. As all
operations except