On Thu, Jun 17, 2021 at 08:35:20PM +0900, Akihiko Odaki wrote:
> Virgl relies on callbacks provided by the OpenGL display, and such a
> display may rely on eglMakeCurrent. eglMakeCurrent will fail if the
> given context is current to some other thread. The easiest way to avoid
> such a failure is to call the OpenGL display in a single thread. As all
> operations except virtio_gpu_virgl_reset happens in the main thread,
> this change makes virtio_gpu_virgl_reset happen only in the main thread.
> 
> Signed-off-by: Akihiko Odaki <akihiko.od...@gmail.com>

Added to vga patch queue.

thanks,
  Gerd


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