On 07/02/2012 5:20 PM, Matt Hamilton wrote:
>
> On 7 Feb 2012, at 17:16, Tim Golden wrote:
>
>> On 07/02/2012 17:15, Tom Viner wrote:
>>> René, that's called Rest Driven Development :-) (Although that can mean
>>> "no sleep allowed until it's done!")
>>
>> That would be Rest-Depriven Development, s
There is no one true way of development. The standards my brother works
to on civil aircraft systems, are utterly different from what I
experience in the commercial world - thank goodness.
As a freelancer, I often come into chatoic clients. Heres a method I
sometimes use:
Most people know what st
On 7 Feb 2012, at 17:16, Tim Golden wrote:
> On 07/02/2012 17:15, Tom Viner wrote:
>> René, that's called Rest Driven Development :-) (Although that can mean
>> "no sleep allowed until it's done!")
>
> That would be Rest-Depriven Development, surely :)
And don't forget Limi's "Embarrassment Dri
It might be worth testing 'hate driven development', a methodology I have
used a few times. That's when you hate the project so much, you do whatever
it takes to get it out the door. Can be surprisingly effective.
On Tue, Feb 7, 2012 at 5:16 PM, Tim Golden wrote:
> On 07/02/2012 17:15, Tom Viner
On 07/02/2012 17:15, Tom Viner wrote:
René, that's called Rest Driven Development :-) (Although that can mean
"no sleep allowed until it's done!")
That would be Rest-Depriven Development, surely :)
TJG
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René, that's called Rest Driven Development :-) (Although that can mean "no
sleep allowed until it's done!")
I've also attended an Emily Bache TDD formal dojo as well as Harry
Percival's code-along Test-Driven-Django-Tutorial. Both were really good to
help learn a discipline I personally find it h
Tell one group the night before the problem, so they can practice 'sleep on
it' development?
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On 07/02/12 15:58, David Read wrote:
>
[snip]
>> Cheers for the links - he is great fun! That analogy about
>> "guard-rail programming" though, it's the old joke about how
>> you'd never buy a car that crashed as often as Windows does! I
>> think I'
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On 07/02/12 15:51, Tim Golden wrote:
> On 07/02/2012 15:44, Jonathan Hartley wrote:
>> On 07/02/2012 13:41, Nicholas H.Tollervey wrote:
>>> [snip]
[snip2.0]
>
> FWIW I agree with Jonathan here in that it's definitely worth
> *demonstrating* or *advoc
On 7 February 2012 13:41, Nicholas H.Tollervey wrote:
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>
> Hey David,
>
> On 07/02/12 11:36, David Read wrote:
> > Those of us at last week's London Python Dojo had fun hacking
> > together
>
> A shame I missed it :-(
>
> > little animated Game of
On 07/02/2012 15:44, Jonathan Hartley wrote:
On 07/02/2012 13:41, Nicholas H.Tollervey wrote:
[snip]
I feel very uncomfortable promoting "one true way" to do development
since I think it's essential that people discover what works best for
them after reflection and exploration of lots of differe
On 07/02/2012 13:41, Nicholas H.Tollervey wrote:
[snip]
I feel very uncomfortable promoting "one true way" to do development
since I think it's essential that people discover what works best for
them after reflection and exploration of lots of different solutions
rather than forming habits due
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Hey David,
On 07/02/12 11:36, David Read wrote:
> Those of us at last week's London Python Dojo had fun hacking
> together
A shame I missed it :-(
> little animated Game of Life simulators. My team's data model was
> based on a set of the alive cell
Those of us at last week's London Python Dojo had fun hacking together
little animated Game of Life simulators. My team's data model was based on
a set of the alive cells, rather than the world as an array / list of
lists, and its a choice I pushed for having recently read an extremely
relevant blo
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