Those of us at last week's London Python Dojo had fun hacking together little animated Game of Life simulators. My team's data model was based on a set of the alive cells, rather than the world as an array / list of lists, and its a choice I pushed for having recently read an extremely relevant blog post: http://emilybache.blogspot.com/2011/12/global-day-of-code-retreat.html I mentioned it to some of the people in the pub afterwards and wondered if the rest of you would be interested.
Emily r<http://emilybache.blogspot.com/2011/12/global-day-of-code-retreat.html>uns Python Dojos in Gothenburg and provides "clean code" training for companies, so practises doing problems like Game of Life time after time. She aims for clarity / pythonic-ness and practising different coding methods to get high quality. I was particularly interested to watch her screen cast https://s3.amazonaws.com/ryanbigg_screencasts/Game+of+Life+-+Full.mov where she goes through her practised version of Game of Life whilst demonstrating several of the latest ideas in the TDD world. It's quite different to most people's ways of thinking / coding, and perhaps won't be to everyone's tastes, but it's definitely food for thought! Dave
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