My problem is as follows:
I'm developing an online game with the requirement of being able to handle
thousands of requests every second.
The frontend consists of web server(s) exposing a rest api. These web servers
in turn communicate with a game server over TCP. When a message arrives at the
> Quick smoke test. How big are your requests/responses? You mention
>
> REST, which implies they're going to be based on HTTP. I would expect
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> you would have some idea of the rough size. Multiply that by 50,000,
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> and see whether your connection can handle it. For instance, if you
>
> hav
> (You're using Google Groups, which means your replies are
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> double-spaced and your new text is extremely long lines. Please fix
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> this, either by the fairly manual job of fixing every post you make,
>
> or the simple method of switching to a better client. Thanks.)
>
>
>
> My point was
Den lördagen den 18:e januari 2014 kl. 13:13:47 UTC+1 skrev Asaf Las:
> On Wednesday, January 15, 2014 8:37:25 PM UTC+2, phi...@gmail.com wrote:
>
> > My problem is as follows:
>
> >
>
> > 2) The network layer of the game server runs a separate process as well,
>
> > and my intention was