On 05 Aug 2014 20:26:08 GMT, Tony the Tiger wrote:
> On Mon, 04 Aug 2014 00:52:29 +0200, Wiktor wrote:
>
>> okumenty\python\kolony\menu.py", line 14, in
>
> This works for me on Linux:
I believe you, but I use Windows and its cmd.exe (as mentioned in
subject).
--
Best regards, Wiktor M
On 2014-08-05, Tony the Tiger wrote:
> On Mon, 04 Aug 2014 00:52:29 +0200, Wiktor wrote:
>
>> okumenty\python\kolony\menu.py", line 14, in
>
> This works for me on Linux:
>
> ---8<-
> # coding:utf-8
>
> test = """
> ┌──╖
> │ Construction ║
> │ Production ║
> │ Re
On Tue, 05 Aug 2014 04:51:15 +0400, Akira Li wrote:
> Unicode has line drawing characters [1]. win_unicode_console [2] allows
> to print Unicode in cmd.exe. win_unicode_console and colorama will
> probably conflict. You could look at the source to see how hard to
> combine both functionalities.
>
Wiktor writes:
> On Mon, 04 Aug 2014 15:17:04 -0400, Terry Reedy wrote:
>
>>>I'm taking next step, so I tried to draw nice frame around menu (that's
>>> why I posted yesterday).
>>
>> Is there no working codepage with ascii text and the line chars? I
>> suppose I am not surprised if not.
>
>
Wiktor writes:
> I'm not starting from scratch. I'm using packages 'termcolor', 'colorama'
> and 'colorconsole'
the 'urwid' package could be useful for similar projects but
requires Linux, OSX, Cygwin or other unix-like OS so I guess
it's of no use for you...
ciao
Am 04.08.14 01:08, schrieb Chris Angelico:
On Mon, Aug 4, 2014 at 8:52 AM, Wiktor wrote:
I have to ask - is there a way to make that original concept work? I know,
that CP437 has symbols "╖", "╢" and "╘", but does not have polish letters -
and I need to display them too.
Yeah, that's exactly
On Mon, 04 Aug 2014 15:17:04 -0400, Terry Reedy wrote:
>>I'm taking next step, so I tried to draw nice frame around menu (that's
>> why I posted yesterday).
>
> Is there no working codepage with ascii text and the line chars? I
> suppose I am not surprised if not.
With single line (└┘┌┐─│
On Tue, Aug 5, 2014 at 5:17 AM, Terry Reedy wrote:
> Is there no working codepage with ascii text and the line chars? I suppose I
> am not surprised if not.
That would be codepage 437. I grew up with that on DOS, as the one and
only 256-character set, and then when we moved to OS/2 and actual
cod
On 8/4/2014 1:22 PM, Wiktor wrote:
On Tue, 5 Aug 2014 03:06:41 +1000, Chris Angelico wrote:
On Tue, Aug 5, 2014 at 2:48 AM, Wiktor wrote:
From colorama I just use one function - init(). Without this
initialization all those ansii escape characters (used by colorama itself,
but also by term
On 2014-08-04, Glenn Linderman wrote:
> I believe that most Unix terminal emulators, which are used for running
> shells and command lines, support cursor controls, and I believe most of
> them have a mode that emulates the DEC VT-52 terminal,
I'm not aware of any that are in common use, but t
On 8/4/2014 6:24 AM, Wolfgang Maier wrote:
On 08/04/2014 11:53 AM, Glenn Linderman wrote:
I've never used the API from Python but random console access is
documented at
http://msdn.microsoft.com/en-us/library/windows/desktop/ms687404%28v=vs.85%29.aspx
Would using the API from Python involve
On 8/4/2014 11:00 AM, Wiktor wrote:
Yes, I'd like to make text game, that looks like window-based, with popup
boxes, inactive windows grayed out and all this stuff. And all this running
on standard console window (cmd.exe).
Your problem doing this is that cmd.exe is not a standard since 30
On 8/4/2014 3:24 AM, Wolfgang Maier wrote:
On 08/04/2014 11:53 AM, Glenn Linderman wrote:
I've never used the API from Python but random console access is
documented at
http://msdn.microsoft.com/en-us/library/windows/desktop/ms687404%28v=vs.85%29.aspx
Would using the API from Python invol
On 8/4/2014 3:33 AM, Andrew Berg wrote:
If you want to save your users the hassle, I would definitely
recommend a graphical environment. If I had realized that you intended your
application to be widely deployed, I would have simply recommended that from
the start.
Graphical environments are go
On Tue, 5 Aug 2014 03:06:41 +1000, Chris Angelico wrote:
> On Tue, Aug 5, 2014 at 2:48 AM, Wiktor wrote:
>> From colorama I just use one function - init(). Without this
>> initialization all those ansii escape characters (used by colorama itself,
>> but also by termcolor.colored()) don't work i
On Tue, Aug 5, 2014 at 2:48 AM, Wiktor wrote:
> From colorama I just use one function - init(). Without this
> initialization all those ansii escape characters (used by colorama itself,
> but also by termcolor.colored()) don't work in cmd.exe. At least I couldn't
> make it work.
I dug into colo
On Mon, 04 Aug 2014 17:43:41 +0200, Wolfgang Maier wrote:
>>I'm not starting from scratch. I'm using packages 'termcolor', 'colorama'
>> and 'colorconsole' - they provide functions to print text at desired
>> position on screen, and change color of foreground/background of this text.
>
> Than
On 08/04/2014 05:00 PM, Wiktor wrote:
Hi,
first, thank you all for responses. I decided to just use single line frame
around menu. Yes, those double+single line corners work fine in ConEmu, but
I don't want this Python script to be dependent on external program. Maybe
one day it will be worth
Hi,
first, thank you all for responses. I decided to just use single line frame
around menu. Yes, those double+single line corners work fine in ConEmu, but
I don't want this Python script to be dependent on external program. Maybe
one day it will be worth of showing to others, and it's silly to t
On 2014.08.04 04:46, Glenn Linderman wrote:
> How does one "directly run" another application using ConEmu? That wasn't
> clear
> from what I found to read. It sounded like you run ConEmu, run one or more
> shells within it, and launch programs from those shells? And so it was also
> unclear if a
On 08/04/2014 11:53 AM, Glenn Linderman wrote:
I've never used the API from Python but random console access is
documented at
http://msdn.microsoft.com/en-us/library/windows/desktop/ms687404%28v=vs.85%29.aspx
Would using the API from Python involve doing the wrapping yourself or
do you know
On 8/4/2014 1:39 AM, Terry Reedy wrote:
On 8/3/2014 6:52 PM, Wiktor wrote:
Hi,
as OO programming exercise, I'm trying to port to Python one of my
favorite
game from early'90 (Atari 65XL/XE) - Kolony (here's video from original
version on C64 https://www.youtube.com/watch?v=UFycYOp2cbE, and h
On 8/3/2014 10:06 PM, Andrew Berg wrote:
On 2014.08.03 23:14, Glenn Linderman wrote:
Having read a bit about ConEmu, it seems that it is a "pretty face" built on
top of Windows Console, by screen scraping the real (but hidden) Windows
Console, and providing a number of interesting display featur
On Mon, Aug 4, 2014 at 2:17 AM, Glenn Linderman wrote:
> For this OP problem, it is mostly a matter of finding a fixed-width font
> that supports the box drawing characters and the Polish characters that are
> desired. Lucida Console has a fair repertoire, and Consolas has a fair
> repertoire, in
On 8/3/2014 6:52 PM, Wiktor wrote:
Hi,
as OO programming exercise, I'm trying to port to Python one of my favorite
game from early'90 (Atari 65XL/XE) - Kolony (here's video from original
version on C64 https://www.youtube.com/watch?v=UFycYOp2cbE, and here's
This appears to be an actual text s
On 2014.08.03 23:14, Glenn Linderman wrote:
> Having read a bit about ConEmu, it seems that it is a "pretty face" built on
> top of Windows Console, by screen scraping the real (but hidden) Windows
> Console, and providing a number of interesting display features and modes. So
> while it adds funct
On 8/3/2014 5:17 PM, Glenn Linderman wrote:
On 8/3/2014 4:25 PM, Andrew Berg wrote:
On 2014.08.03 18:08, Chris Angelico wrote:
The best way to do it is to use the Unicode codepage, but cmd.exe just
plain has issues. There are underlying Windows APIs for displaying
text that have problems with a
On 8/3/2014 4:25 PM, Andrew Berg wrote:
On 2014.08.03 18:08, Chris Angelico wrote:
The best way to do it is to use the Unicode codepage, but cmd.exe just
plain has issues. There are underlying Windows APIs for displaying
text that have problems with astral characters (I think that's what it
is),
On Mon, Aug 4, 2014 at 9:39 AM, Chris Angelico wrote:
> I just played around with a CP-437 decode of everything 128-255,
> rendered in various different fonts, all using my MUD client on
> Windows. (For what it's worth, it renders using GTK2 and Pango. But I
> suspect this is more a font issue tha
On Mon, Aug 4, 2014 at 9:25 AM, Andrew Berg
wrote:
> On 2014.08.03 18:08, Chris Angelico wrote:
>> The best way to do it is to use the Unicode codepage, but cmd.exe just
>> plain has issues. There are underlying Windows APIs for displaying
>> text that have problems with astral characters (I think
On 04/08/2014 00:25, Andrew Berg wrote:
On 2014.08.03 18:08, Chris Angelico wrote:
The best way to do it is to use the Unicode codepage, but cmd.exe just
plain has issues. There are underlying Windows APIs for displaying
text that have problems with astral characters (I think that's what it
is),
On 2014.08.03 18:08, Chris Angelico wrote:
> The best way to do it is to use the Unicode codepage, but cmd.exe just
> plain has issues. There are underlying Windows APIs for displaying
> text that have problems with astral characters (I think that's what it
> is), so ultimately, you're largely stuc
On 03/08/2014 23:52, Wiktor wrote:
Hi,
as OO programming exercise, I'm trying to port to Python one of my favorite
game from early'90 (Atari 65XL/XE) - Kolony (here's video from original
version on C64 https://www.youtube.com/watch?v=UFycYOp2cbE, and here's
video from modern rewritten (for Atar
On Mon, Aug 4, 2014 at 8:52 AM, Wiktor wrote:
> I have to ask - is there a way to make that original concept work? I know,
> that CP437 has symbols "╖", "╢" and "╘", but does not have polish letters -
> and I need to display them too.
Yeah, that's exactly the problem with codepages :)
The best w
Hi,
as OO programming exercise, I'm trying to port to Python one of my favorite
game from early'90 (Atari 65XL/XE) - Kolony (here's video from original
version on C64 https://www.youtube.com/watch?v=UFycYOp2cbE, and here's
video from modern rewritten (for Atari emulators) version: Kolony 2106
htt
thanks :)!
On Nov 29, 12:35 am, Phil Thompson <[EMAIL PROTECTED]>
wrote:
> On Wednesday 29 November 2006 8:12 am, [EMAIL PROTECTED] wrote:
>
> > Dumb question from extreme newbie.
>
> > Steps so far:
> > 1. Installed Python 2.5
> > 2. Installed Qt 4.2.1 (with mingw) from executable
> > 3. Installe
On Wednesday 29 November 2006 8:12 am, [EMAIL PROTECTED] wrote:
> Dumb question from extreme newbie.
>
> Steps so far:
> 1. Installed Python 2.5
> 2. Installed Qt 4.2.1 (with mingw) from executable
> 3. Installed PyQt 4.1 from executable
>
> Been trying to run the first example (t1.pyw) in the tuto
Dumb question from extreme newbie.
Steps so far:
1. Installed Python 2.5
2. Installed Qt 4.2.1 (with mingw) from executable
3. Installed PyQt 4.1 from executable
Been trying to run the first example (t1.pyw) in the tutorials folder,
but the following error pops up while running the from idle-pyth
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