Re: time.time() strangeness

2008-02-27 Thread Ross Ridge
Nitro <[EMAIL PROTECTED]> wrote: >They should really make the fpu preserve flag the default. It just causes >very sneaky bugs. They did in Direct3D 10, which doesn't change the flags. It's too late to change the behaviour Direct3D 9 which was created a time where changing FPU precision could h

Re: time.time() strangeness

2008-02-27 Thread Roel Schroeven
Nitro schreef: > Ok, my final solution is to add the D3DCREATE_FPU_PRESERVE flag. It didn't > harm performance in a noticeable way at all. I was under the impression > SSE would be affected by this, too. Additionally I was under the > impression that float precision would suffice for time.tim

time.time() strangeness

2008-02-27 Thread Nitro
Ok, my final solution is to add the D3DCREATE_FPU_PRESERVE flag. It didn't harm performance in a noticeable way at all. I was under the impression SSE would be affected by this, too. Additionally I was under the impression that float precision would suffice for time.time(). Obviously I was

Re: time.time() strangeness

2008-02-26 Thread Gabriel Genellina
En Tue, 26 Feb 2008 17:37:22 -0200, Nitro <[EMAIL PROTECTED]> escribió: > today I encountered a very odd situation. I am on Windows Vista and using > Python 2.5.2. Here's a code snippet to illustrate my problem: > > # uncomment the next line to trigger the problem > # myExtensionModule.CreateDirec

Re: time.time() strangeness

2008-02-26 Thread Roel Schroeven
Nitro schreef: >> Nevertheless time.time() shouldn't fail here unless DirectX is really >> badly tinkering with my system. > > I can tell you more now. If I pass D3DCREATE_FPU_PRESERVE while creating > the DirectX device the bug does not appear. This flag means "Direct3D > defaults to single

Re: time.time() strangeness

2008-02-26 Thread Ross Ridge
Nitro <[EMAIL PROTECTED]> wrote: >I can tell you more now. If I pass D3DCREATE_FPU_PRESERVE while creating >the DirectX device the bug does not appear. This flag means "Direct3D >defaults to single-precision round-to-nearest" (see [1]) mode. >Unfortunately it is not an option to pass this flag

time.time() strangeness

2008-02-26 Thread Nitro
> Nevertheless time.time() shouldn't fail here unless DirectX is really > badly tinkering with my system. I can tell you more now. If I pass D3DCREATE_FPU_PRESERVE while creating the DirectX device the bug does not appear. This flag means "Direct3D defaults to single-precision round-to-neare

time.time() strangeness

2008-02-26 Thread Nitro
> The granularity of time.time can be quite large, maybe as much > as 1 second in some systems. Also, if the user can set the time, > the output might not be monotone. They might set the clock backwards > if it has drifted ahead, or something like that. Better to use an > explicit counter if you

Re: time.time() strangeness

2008-02-26 Thread Paul Rubin
Nitro <[EMAIL PROTECTED]> writes: > With the line commented time.time() returns a changing value which is > what I expect. However, when I uncomment it and create a Direct3D9 > Device [1][2] it keeps printing the very same number over and over! The granularity of time.time can be quite large, ma

time.time() strangeness

2008-02-26 Thread Nitro
Hello, today I encountered a very odd situation. I am on Windows Vista and using Python 2.5.2. Here's a code snippet to illustrate my problem: # uncomment the next line to trigger the problem # myExtensionModule.CreateDirect3D9Device() import time for i in range(0,100): print time.time()