Nitro schreef: > Ok, my final solution is to add the D3DCREATE_FPU_PRESERVE flag. It didn't > harm performance in a noticeable way at all. I was under the impression > SSE would be affected by this, too. Additionally I was under the > impression that float precision would suffice for time.time(). Obviously I > was blatantly wrong :-)
Float precision might even be enough but DirectX (without the flag) switches to even lower precision than that; only 22 bits IIRC. > They should really make the fpu preserve flag the default. It just causes > very sneaky bugs. Absolutely. Cheers, Roel -- http://mail.python.org/mailman/listinfo/python-list