Jay wrote:
> That function is absolutely no good for this situation.
>
> 1. Take a small number.
> 5.4348809719085693
>
> 2. Put it in the function.
> f(5.4348809719085693) = 1/5.4348809719085693
>
> 3. Get a large number???
> 0.18399666987533483
>
> That number is even smaller. I want a larg
I'm sorry. I never considered what you said about the relationship
about the input and output. I'll take my thread elsewhere to a math
board.
Erik Max Francis wrote:
> Jay wrote:
>
> > That function is absolutely no good for this situation.
> >
> > 1. Take a small number.
> > 5.4348809719085693
At Thursday 14/9/2006 00:46, Jay wrote:
Okay, this is a game. So the points are abstract. It's like an arcade
game in respect to the points. They don't actually mean or represent
anything. The only point is to get a high score. The idea is that the
faster the user acts (or reacts) the great
Jay wrote:
> That function is absolutely no good for this situation.
>
> 1. Take a small number.
> 5.4348809719085693
>
> 2. Put it in the function.
> f(5.4348809719085693) = 1/5.4348809719085693
>
> 3. Get a large number???
> 0.18399666987533483
>
> That number is even smaller. I want a larg
That function is absolutely no good for this situation.
1. Take a small number.
5.4348809719085693
2. Put it in the function.
f(5.4348809719085693) = 1/5.4348809719085693
3. Get a large number???
0.18399666987533483
That number is even smaller. I want a large one coming out.
Erik Max Francis
Jay wrote:
> Okay, this is a game. So the points are abstract. It's like an arcade
> game in respect to the points. They don't actually mean or represent
> anything. The only point is to get a high score. The idea is that the
> faster the user acts (or reacts) the greater amount of points the
Okay, this is a game. So the points are abstract. It's like an arcade
game in respect to the points. They don't actually mean or represent
anything. The only point is to get a high score. The idea is that the
faster the user acts (or reacts) the greater amount of points they'll
receive. Simpl
Jay wrote:
> I'm writing a game script and the point system will be based upon time.
> The less time there is between event one and event two, the higher
> score you'll get for event two. However, I've got a problem figuring
> how to do this. Here's why. I don't want the score system to just b
I'm writing a game script and the point system will be based upon time.
The less time there is between event one and event two, the higher
score you'll get for event two. However, I've got a problem figuring
how to do this. Here's why. I don't want the score system to just be
a straight charted