Re: time-based point system

2006-09-14 Thread Peter Otten
Jay wrote: > That function is absolutely no good for this situation. > > 1. Take a small number. > 5.4348809719085693 > > 2. Put it in the function. > f(5.4348809719085693) = 1/5.4348809719085693 > > 3. Get a large number??? > 0.18399666987533483 > > That number is even smaller.  I want a larg

Re: time-based point system

2006-09-13 Thread Jay
I'm sorry. I never considered what you said about the relationship about the input and output. I'll take my thread elsewhere to a math board. Erik Max Francis wrote: > Jay wrote: > > > That function is absolutely no good for this situation. > > > > 1. Take a small number. > > 5.4348809719085693

Re: time-based point system

2006-09-13 Thread Gabriel Genellina
At Thursday 14/9/2006 00:46, Jay wrote: Okay, this is a game. So the points are abstract. It's like an arcade game in respect to the points. They don't actually mean or represent anything. The only point is to get a high score. The idea is that the faster the user acts (or reacts) the great

Re: time-based point system

2006-09-13 Thread Erik Max Francis
Jay wrote: > That function is absolutely no good for this situation. > > 1. Take a small number. > 5.4348809719085693 > > 2. Put it in the function. > f(5.4348809719085693) = 1/5.4348809719085693 > > 3. Get a large number??? > 0.18399666987533483 > > That number is even smaller. I want a larg

Re: time-based point system

2006-09-13 Thread Jay
That function is absolutely no good for this situation. 1. Take a small number. 5.4348809719085693 2. Put it in the function. f(5.4348809719085693) = 1/5.4348809719085693 3. Get a large number??? 0.18399666987533483 That number is even smaller. I want a large one coming out. Erik Max Francis

Re: time-based point system

2006-09-13 Thread Erik Max Francis
Jay wrote: > Okay, this is a game. So the points are abstract. It's like an arcade > game in respect to the points. They don't actually mean or represent > anything. The only point is to get a high score. The idea is that the > faster the user acts (or reacts) the greater amount of points the

Re: time-based point system

2006-09-13 Thread Jay
Okay, this is a game. So the points are abstract. It's like an arcade game in respect to the points. They don't actually mean or represent anything. The only point is to get a high score. The idea is that the faster the user acts (or reacts) the greater amount of points they'll receive. Simpl

Re: time-based point system

2006-09-13 Thread Erik Max Francis
Jay wrote: > I'm writing a game script and the point system will be based upon time. > The less time there is between event one and event two, the higher > score you'll get for event two. However, I've got a problem figuring > how to do this. Here's why. I don't want the score system to just b

time-based point system

2006-09-13 Thread Jay
I'm writing a game script and the point system will be based upon time. The less time there is between event one and event two, the higher score you'll get for event two. However, I've got a problem figuring how to do this. Here's why. I don't want the score system to just be a straight charted