I'm writing a game script and the point system will be based upon time. The less time there is between event one and event two, the higher score you'll get for event two. However, I've got a problem figuring how to do this. Here's why. I don't want the score system to just be a straight charted system. Y'know, like if the time is between x and y then the points you get are z. I want to mathematically figure out the pointage. That's what I can't figure out how to do. If it were such that the more time there is, the more points there are, that would be easy. I could just multiply the time by something or other. Or, if there was a time limit between the two events, that, too, would be easy because I could subtract the amount of time spent from the possible amount of time and multiply by something for points. Neither of these are the case. Any suggestions?
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