Thankyou this was very helpful
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This is prob'ly the freakiest thing I've ever run...
Anyhoo, I recommend that when you post slabs of code to a mailing list
you at least make it runnable for us. We don't have the images. I
"fixed" it by doing:
| playerImage = pygame.Surface((40, 40))
| bearImage = pygame.Surface((64, 64))
|
| pla
On Wed, 19 Jun 2013 13:18:49 -0700, jacksonkemp1234 wrote:
> if moveDown and player.right < WINDOW_WIDTH:
> player.right += MOVE_SPEED
Should this be moveRight instead of moveDown?
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On Wed, 19 Jun 2013 13:18:49 -0700, jacksonkemp1234 wrote:
> windowSurface.blit(playerImage, player)
> for bear in bears:
> windowSurface.blit(bearImage, bear)
Try changing this to draw the bears first, then the player.
--
Denis McMahon, denismfmcma...@gmail.com
--
I made this game where you move a player over bears, but the bears keep loading
over the plaeyer making it hard to see it, also when i move down the player
goes down to the right
here is my code:
import pygame, sys, random
from pygame.locals import *
from threading import Timer
#set up pygame
On Jun 8, 1:53 am, letsplaysf...@gmail.com wrote:
> I was planning on making a small 2D game in Python. Are there any libraries
> for this? I know of:
> • Cocos2D - Won't install and cant find any support
Cocos2D is what I tend to recommend. What issues did you have with
installing it?
For suppo
> On Fri, 07 Jun 2013 08:53:03 -0700, letsplaysforu wrote:
>
> > I was planning on making a small 2D game in Python. Are there any
> > libraries for this? I know of:
It wasn't your question, but I was happy to find out that box2d exists for
python.
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On Fri, 07 Jun 2013 08:53:03 -0700, letsplaysforu wrote:
> I was planning on making a small 2D game in Python. Are there any
> libraries for this? I know of:
[snip]
There's also Pyglet.
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On 07.06.2013 18:53, letsplaysf...@gmail.com wrote:
I was planning on making a small 2D game in Python. Are there any libraries for
this? I know of:
• Pygame - As far as I know it's dead and has been for almost a year
• PyOgre - Linux and Windows only(I do have those, but I want multi-platform)
On 07/06/13 16:53, letsplaysf...@gmail.com wrote:
I was planning on making a small 2D game in Python. Are there any libraries for
this? I know of:
• Pygame - As far as I know it's dead and has been for almost a year
• PyOgre - Linux and Windows only(I do have those, but I want multi-platform)
•
On 06/07/2013 09:28 AM, Eam onn wrote:
On Friday, June 7, 2013 5:21:36 PM UTC+1, Ian wrote:
On Fri, Jun 7, 2013 at 9:53 AM, wrote:
Do you know of any tutorial for PyGame? Preferably a video tutorial but any
tutorial at all is fine! I can't seem to find any, even on pygame.org!!!
Check
On Fri, Jun 7, 2013 at 8:53 AM, wrote:
> I also understand that Python isn't exactly the *BEST* choice programming
> a game, but I have heard it is possible. Tell me if it's true. Thanks!
>
One of the Blizzard people told me that it's very common to program game
logic in Python, with the 3D stuf
On Fri, Jun 7, 2013 at 11:53 AM, Eam onn wrote:
> Pygame isn't too good. You still need a lot of other libraries from what I
> understand(like for physics). Is there any alternative for 2D?
I don't know of any Python libraries that provide both a rendering
engine and a physics engine.
I'm not s
You could make a fantastic turtle based game with pyturtle!
On Fri, Jun 7, 2013 at 1:53 PM, Eam onn wrote:
> On Friday, June 7, 2013 4:53:03 PM UTC+1, Eam onn wrote:
> > I was planning on making a small 2D game in Python. Are there any
> libraries for this? I know of:
> >
> >
> >
> > • Pygame -
On Friday, June 7, 2013 4:53:03 PM UTC+1, Eam onn wrote:
> I was planning on making a small 2D game in Python. Are there any libraries
> for this? I know of:
>
>
>
> • Pygame - As far as I know it's dead and has been for almost a year
>
> • PyOgre - Linux and Windows only(I do have those, but
On Fri, 07 Jun 2013 09:28:09 -0700, Eam onn wrote:
> Do you know of any tutorial for PyGame? Preferably a video tutorial but
> any tutorial at all is fine! I can't seem to find any, even on
> pygame.org!!!
https://duckduckgo.com/html/?q=pygame+tutorial
--
Steven
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On Fri, Jun 7, 2013 at 10:35 AM, Ian Kelly wrote:
> On Fri, Jun 7, 2013 at 10:28 AM, Eam onn wrote:
>> Do you know of any tutorial for PyGame? Preferably a video tutorial but any
>> tutorial at all is fine! I can't seem to find any, even on pygame.org!!!
>
> I'd start here: http://www.pygame.org
On Fri, Jun 7, 2013 at 10:28 AM, Eam onn wrote:
> Do you know of any tutorial for PyGame? Preferably a video tutorial but any
> tutorial at all is fine! I can't seem to find any, even on pygame.org!!!
I'd start here: http://www.pygame.org/wiki/tutorials
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On Friday, June 7, 2013 5:21:36 PM UTC+1, Ian wrote:
> On Fri, Jun 7, 2013 at 9:53 AM, wrote:
>
> > I was planning on making a small 2D game in Python. Are there any libraries
> > for this? I know of:
>
> >
>
> > • Pygame - As far as I know it's dead and has been for almost a year
>
> > • Py
On Fri, Jun 7, 2013 at 9:53 AM, wrote:
> I was planning on making a small 2D game in Python. Are there any libraries
> for this? I know of:
>
> • Pygame - As far as I know it's dead and has been for almost a year
> • PyOgre - Linux and Windows only(I do have those, but I want multi-platform)
> •
I was planning on making a small 2D game in Python. Are there any libraries for
this? I know of:
• Pygame - As far as I know it's dead and has been for almost a year
• PyOgre - Linux and Windows only(I do have those, but I want multi-platform)
• Cocos2D - Won't install and cant find any support
•
On 2012-10-14 08:58:57 +, nepaul said:
Something good framwork?
I just want to sencond PyGame. It's compelling with a good user base
and has development activity e.g. patches and improvements etc. are
provided.
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Pygame is my favorite. It's mature, has good documentation, and has
lots of unfinished and finished games on its website. It also supports
OpenGL.
http://www.pygame.org/
On 10/14/2012 01:58 AM, nepaul wrote:
Something good framwork?
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On Sun, 14 Oct 2012 01:58:57 -0700, nepaul wrote:
> Something good framwork?
http://duckduckgo.com/?q=python+%2Bgame+frameworks
http://duckduckgo.com/?q=python+%2Bgame+libraries
http://blekko.com/ws/?q=python%20game%20framework
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Steven
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Something good framwork?
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The 15th Python Game Programming Challenge (PyWeek) is coming. It'll
run from the 9th to the 16th of September:
http://pyweek.org/
The PyWeek challenge:
1. Invites entrants to write a game in one week from scratch either as
an individual or in a team,
2. Is intended to be challenging an
Note: this email corrects the dates given in the previous announcement.
The 14th Python Game Programming Challenge (PyWeek) is coming. It'll
run from the 6th to the 13th of May. Not April as previously announced.
http://pyweek.org/14/
New user registration is NOT YET OPEN. It will ope
The 14th Python Game Programming Challenge (PyWeek) is coming. It'll
run from the 22nd to the 29th of April.
http://pyweek.org/14/
New user registration is NOT YET OPEN. It will open one month before
the challenge starts.
The PyWeek challenge:
- Invites entrants to write a game in one
The 13th Python Game Programming Challenge (PyWeek) is coming. It'll
run from the 11th to the 18th of September.
The PyWeek challenge:
- Invites entrants to write a game in one week from scratch either as
an individual or in a team,
- Is intended to be challenging and fun,
- Will hope
The 12th Python Game Programming Challenge (PyWeek) is coming. It'll
run from the 3rd to the 10th of April.
The PyWeek challenge:
- Invites entrants to write a game in one week from scratch either as
an individual or in a team,
- Is intended to be challenging and fun,
- Will hopefully inc
The 10th Python Game Programming Challenge (http://pyweek.org/) will
run from the 28th of March to the 4th of April.
The PyWeek challenge:
- Invites entrants to write a game in one week from scratch either as
an individual or in a team,
- Is intended to be challenging and fun,
- Will hopefully
The date for the SEVENTH bi-annual PyWeek challenge has been set: Sunday 7th
September to Sunday 14th September (00:00UTC to 00:00UTC).
http://pyweek.org/
The PyWeek challenge invites entrants to write a game in one week from
scratch either as an individual or in a team. Entries must be develo
more information:
http://pyweek.org/
THE PYWEEK CHALLENGE:
- Invites all Python programmers to write a game in one week from scratch
either as an individual or in a team,
- Is intended to be challenging and fun,
- Will hopefully increase the public body of python game tools, code and
expe
Richard Jones wrote:
> Terry Reedy wrote:
>> " ???" <[EMAIL PROTECTED]> wrote in message
>> news:[EMAIL PROTECTED]
>> | The fourth Python Game Programming Challenge (PyWeek) has now concluded
>> | with
>> | judges (PyWeek being peer-judged) de
Terry Reedy wrote:
> " ???" <[EMAIL PROTECTED]> wrote in message
> news:[EMAIL PROTECTED]
> | The fourth Python Game Programming Challenge (PyWeek) has now concluded
> | with
> | judges (PyWeek being peer-judged) declaring the winners:
> |
> | In
" ???" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
| The fourth Python Game Programming Challenge (PyWeek) has now concluded
| with
| judges (PyWeek being peer-judged) declaring the winners:
|
| Individual: Which way is up? by Hectigo
|http://www.pyw
The fourth Python Game Programming Challenge (PyWeek) has now concluded
with
judges (PyWeek being peer-judged) declaring the winners:
Individual: Which way is up? by Hectigo
http://www.pyweek.org/e/Hectic/
Team: Bubble Kong by The Olde Battleaxe
http://www.pyweek.org/e/toba4
The fourth Python Game Programming Challenge (PyWeek) has now concluded with
judges (PyWeek being peer-judged) declaring the winners:
Individual: Which way is up? by Hectigo
http://www.pyweek.org/e/Hectic/
Team: Bubble Kong by The Olde Battleaxe
http://www.pyweek.org/e/toba4
The next PyWeek game programming challenge starts next Sunday at 00:00UTC.
If you're interested, there's definitely still time to sign up to the
challenge.
http://www.pyweek.org/
Theme voting has started. You may now log into (or sign up to ;) the PyWeek
website to lodge your vote for theme. T
After some problems with hosting which were solved thanks to the PSF the
PyWeek site is back.
http://www.pyweek.org/
Go see the results of the challenge, in particular the outstanding Nelly's
Rooftop Garden and Trip on the Funny Boat.
PyWeek challenges entrants to develop a complete game in P
Jerry,
if you want anyone to answer your question, please read this:
http://www.catb.org/~esr/faqs/smart-questions.html
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Hi,
I have wrote a game with python curses. The problem is that I want to
confirm before quitting, while my implementation doesn't seem to work.
Anyone can help me?
[code]
#!/usr/bin/python
#
# Brick & Ball in Python
# by Jerry Fleming <[EMAIL PROTECTED]>
#
# This is a small game adapted from th
The date for the second PyWeek challenge has been set: Sunday 26th March
to Sunday 2nd April (00:00UTC to 00:00UTC).
The PyWeek challenge invites entrants to write a game in one week from
scratch either as an individual or in a team. Entries must be developed
in Python, during the challenge, and
Andreas R. enlightened us with:
> The game has isometric graphics. It's possible to have nice
> isometric graphics, ie. look at Civilization 3. Besides, there's a
> lot more to a good strategy game than good looks.
True. That's why I only commented on the graphics - that's the only
visible thing
Sybren Stuvel wrote:
> To be honest, it looks very much like games from 1995...
The game has isometric graphics. It's possible to have nice isometric
graphics, ie. look at Civilization 3. Besides, there's a lot more to a
good strategy game than good looks.
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Hello Sybren,
> To be honest, it looks very much like games from 1995...
You should notice: It's a first alpha version.
Freundliche Grüße,
Christoph
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Andreas R. enlightened us with:
> OpenRTS is a new open source project, with the aim of creating a
> realtime strategy game. The game is developed in Python with Pygame.
> See http://www.openrts.org for more info about the game if you are
> interested.
To be honest, it looks very much like games f
OpenRTS is a new open source project, with the aim of creating a
realtime strategy game. The game is developed in Python with Pygame. See
http://www.openrts.org for more info about the game if you are interested.
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This article describes a system very similar to my own.
The LGT library (http://developer.berlios.de/projects/lgt) provides a
simple, highly tuned 'microthread' implementation using generators. It
is called NanoThreads. It allows a microthread to be paused, resumed,
and killed, but not pickled.
TPJ wrote:
> OT:
>
>
>>BTW: I wonder if and when someone will use stackless python (...)
>
>
> And what is this stackless python? I have visited it's homepage, but I
> wasn't able to find any answer. (Well, I have found out, that stackles
> python is python's implementation that doesn't use C s
OT:
> BTW: I wonder if and when someone will use stackless python (...)
And what is this stackless python? I have visited it's homepage, but I
wasn't able to find any answer. (Well, I have found out, that stackles
python is python's implementation that doesn't use C stack, but it
tells me nothing
Diez B. Roggisch wrote:
> Diez B. Roggisch wrote:
>>
>>> Very interesting!
>>> BTW: I wonder if and when someone will use stackless python or pygame
>>> as a
>>> basis for developing a _visual_ development environment for 2D
>>> games/multimedia like Macromedia Director. It would be a killer app.
Diez B. Roggisch wrote:
>
>> Very interesting!
>> BTW: I wonder if and when someone will use stackless python or pygame
>> as a
>> basis for developing a _visual_ development environment for 2D
>> games/multimedia like Macromedia Director. It would be a killer app.
>
>
> Blender. It currently d
> Very interesting!
>
> BTW: I wonder if and when someone will use stackless python or pygame as a
> basis for developing a _visual_ development environment for 2D
> games/multimedia like Macromedia Director. It would be a killer app.
Blender. It currently doesn't use stacklass AFAIK, but that
Lucas Raab wrote:
> Saw this on Slashdot
> (http://developers.slashdot.org/article.pl?sid=05/09/17/182207&from=rss)
> and thought some people might be interested in it. Direct link to the
> article is
>
http://harkal.sylphis3d.com/2005/08/10/multithreaded-game-scripting-with-stackless-python/
>
Saw this on Slashdot
(http://developers.slashdot.org/article.pl?sid=05/09/17/182207&from=rss)
and thought some people might be interested in it. Direct link to the
article is
http://harkal.sylphis3d.com/2005/08/10/multithreaded-game-scripting-with-stackless-python/
--
The Python Game Programming Challenge (otherwise known as PyWeek) is only a
week away from starting! Theme voting has started!
http://www.mechanicalcat.net/tech/PyWeek/1
Richard
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Registration is now open for the first Python Game Programming Challenge (also
known as PyWeek). The challenge runs from Sunday August 28th to Sunday
September 4th. That means there's only (checks website) 29 days to go
before the challenge starts! Full details about the challenge
There's only one week to go before registration opens for the first Python
Game Programming Challenge (also known as PyWeek). That means there's only
(checks website) 37 days to go before the challenge starts! If you have a
Python-based graphics, sound, music or game library that you
Lee Harr wrote:
>> Clip Art
>> note:
>> more links welcome
>
> How about:
> http://www.openclipart.org/
Thanks!
Richard (aka PyWeek organiser bunny)
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> See the competition timetable (including competition dates in various
> timezones), rules, sign-up (commencing 6th August) at:
>
> http://www.mechanicalcat.net/tech/PyWeek
>
Sounds like fun.
One thing. From the website ...
> Clip Art
> note:
> more links welcome
How about:
http://www.open
fun,
- Will hopefully increase the public body of python game tools, code and
expertise,
- Will let a lot of people actually finish a game, and
- May inspire new projects (with ready made teams!)
Entries must be developed during the competition, and must incorporate some
theme decided at the start
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