In article <87iodoakft@elektro.pacujo.net>,
Marko Rauhamaa wrote:
>Ian Kelly :
>
>> The test puzzle that you posted has 23 values already filled in. How
>> does it perform on harder puzzles with only 17 clues (the proven
>> minimum)? One would expect it to be around a million times slower.
>
Just look at the contrived PyPy benchmarks, for a very tuned selected
sample you can be almost twice as fast as C - for a random algorithm
like the Sudoku solver, not specifically tuned, C is 30x faster. It
still boils down to the classic rules: static unboxed types and static
or preallocated m
mr.smit...@gmail.com:
> You say "neater implementation"
> I'll send you to the code-golf site:
> http://codegolf.stackexchange.com/a/446/38632 this is brute force.
> There are some really good implementations in other languages that
> arent brute force.
It ain't neater if it don't fit in your pos
Ian Kelly :
> On Mon, Mar 30, 2015 at 1:13 AM, Christian Gollwitzer
> wrote:
>> Am 30.03.15 um 08:50 schrieb Ian Kelly:
>>>
>>> On Sun, Mar 29, 2015 at 12:03 PM, Marko Rauhamaa
>>> wrote:
Be careful with the benchmark comparisons. Ian's example can be
solved with the identical alg
On Mon, Mar 30, 2015 at 7:57 PM, Ian Kelly wrote:
> On Mon, Mar 30, 2015 at 2:16 AM, Dave Angel wrote:
>> The relationship between row, column and box can be rearranged. Some of
>> these are already covered by the rotations proposed earlier, where for a 90
>> degree rotate, row becomes column an
On Mon, Mar 30, 2015 at 2:16 AM, Dave Angel wrote:
> The relationship between row, column and box can be rearranged. Some of
> these are already covered by the rotations proposed earlier, where for a 90
> degree rotate, row becomes column and column becomes row. But in a similar
> way each box c
On 03/30/2015 03:29 AM, Ian Kelly wrote:
On Mon, Mar 30, 2015 at 1:13 AM, Christian Gollwitzer wrote:
Am 30.03.15 um 08:50 schrieb Ian Kelly:
On Sun, Mar 29, 2015 at 12:03 PM, Marko Rauhamaa wrote:
Be careful with the benchmark comparisons. Ian's example can be solved
with the identical al
On Mon, Mar 30, 2015 at 1:13 AM, Christian Gollwitzer wrote:
> Am 30.03.15 um 08:50 schrieb Ian Kelly:
>>
>> On Sun, Mar 29, 2015 at 12:03 PM, Marko Rauhamaa wrote:
>>>
>>> Be careful with the benchmark comparisons. Ian's example can be solved
>>> with the identical algorithm in eight different w
Am 30.03.15 um 08:50 schrieb Ian Kelly:
On Sun, Mar 29, 2015 at 12:03 PM, Marko Rauhamaa wrote:
Be careful with the benchmark comparisons. Ian's example can be solved
with the identical algorithm in eight different ways (four corners, left
or right). I ran the example with my recent Python solv
On Sun, Mar 29, 2015 at 12:03 PM, Marko Rauhamaa wrote:
> BartC :
>
>> As Chris mentioned, when I say 'faster than C', I mean X running my
>> algorithm was faster then C running Marko's algoritim (on Ian's data).
>> This was just an illustration of algorithm being more important than
>> language.
Python 3.1: 1700 seconds (normal Python interpreter)
>>> PyPy: 93 seconds
>>> C unoptimised: 17 seconds (gcc -O0 32-bit)
>>> C optimised:3.3 seconds (gcc -O3 32-bit)
>
>> https://attractivechaos.wordpress.com/2011/06/19/an-incomple
On Wednesday, March 25, 2015 at 4:39:40 AM UTC-7, Marko Rauhamaa wrote:
> A lot of discussion was generated by the good, old fibonacci sequence. I
> have yet to find practical use for fibonacci numbers. However, the
> technique behind a sudoku solver come up every now and again in
&g
: 17 seconds (gcc -O0 32-bit)
C optimised:3.3 seconds (gcc -O3 32-bit)
https://attractivechaos.wordpress.com/2011/06/19/an-incomplete-review-of-sudoku-solver-implementations/
"The fastest Sudoku solver can solve even the hardest Sudoku in about 1
millisecond and solve most oth
On 29/03/2015 22:19, Mark Lawrence wrote:
On 29/03/2015 21:59, BartC wrote:
On 29/03/2015 00:12, Chris Angelico wrote:
On Sun, Mar 29, 2015 at 10:50 AM, BartC wrote:
Using the OP's algorithm, and testing with the 'hard' puzzle posted
by Ian
Kelly, I got these approximate results:
Python 3.1:
aster than C!
However it doesn't matter that the OP's algorithm is not great, as it
makes an interesting new benchmark.)
https://attractivechaos.wordpress.com/2011/06/19/an-incomplete-review-of-sudoku-solver-implementations/
--
My fellow Pythonistas, ask not what our language can do f
On 29/03/2015 21:59, BartC wrote:
On 29/03/2015 00:12, Chris Angelico wrote:
On Sun, Mar 29, 2015 at 10:50 AM, BartC wrote:
Using the OP's algorithm, and testing with the 'hard' puzzle posted
by Ian
Kelly, I got these approximate results:
Python 3.1: 1700 seconds (normal Python interp
On 29/03/2015 19:03, Marko Rauhamaa wrote:
BartC :
As Chris mentioned, when I say 'faster than C', I mean X running my
algorithm was faster then C running Marko's algoritim (on Ian's data).
This was just an illustration of algorithm being more important than
language.
Be careful with the benc
On 29/03/2015 00:12, Chris Angelico wrote:
On Sun, Mar 29, 2015 at 10:50 AM, BartC wrote:
Using the OP's algorithm, and testing with the 'hard' puzzle posted by Ian
Kelly, I got these approximate results:
Python 3.1: 1700 seconds (normal Python interpreter)
PyPy: 93 seconds
C
Mark Lawrence :
> One thing I have come to rely on over the years is never, ever trust
> your gut instincts about Python performance, you're almost inevitably
> wrong. When I first came across the Norvig solver I made a change,
> purely for fun, to replace two calls to len() with a single call and
On 29/03/2015 19:03, Marko Rauhamaa wrote:
BartC :
As Chris mentioned, when I say 'faster than C', I mean X running my
algorithm was faster then C running Marko's algoritim (on Ian's data).
This was just an illustration of algorithm being more important than
language.
Be careful with the benc
BartC :
> As Chris mentioned, when I say 'faster than C', I mean X running my
> algorithm was faster then C running Marko's algoritim (on Ian's data).
> This was just an illustration of algorithm being more important than
> language.
Be careful with the benchmark comparisons. Ian's example can be
of any interest, this non-Python code is here:
http://pastebin.com/5cXd2Pef )
I've managed to create a Python version of my 'brute force' sudoku solver:
http://pastebin.com/CKmHmBKm
It was hard going as I don't normally write Python. But it worked
practically first ti
On 29/03/2015 11:35, Steven D'Aprano wrote:
That's why I can't help but feel that, *given the description we've seen*,
perhaps Bart's brute force code doesn't actually solve the problem, and
that's why it is so fast. I'm reminded of the recent thread where somebody
claimed to have a significant
On 29/03/2015 04:06, Steven D'Aprano wrote:
On Sun, 29 Mar 2015 10:50 am, BartC wrote:
But using X *and* my own brute-force algorithm, the same puzzle took 2
seconds to solve - faster than C!
But, when you tell me that your very own personal interpreted language,
which I assume nobody else
On Sun, Mar 29, 2015 at 9:35 PM, Steven D'Aprano
wrote:
> Anyway, we don't really know where the confusion lies. Perhaps the
> description is misleading, or I'm just confused, or Bart's idea of brute
> force is not the same as my idea of brute force, or perhaps he really is a
> super-genius who ha
On Sun, 29 Mar 2015 03:10 pm, Chris Angelico wrote:
> On Sun, Mar 29, 2015 at 2:06 PM, Steven D'Aprano
> wrote:
>> On Sun, 29 Mar 2015 10:50 am, BartC wrote:
>>
>>> (X is my own interpreted language, which is where my interest in this
>>> is. This had been generally faster than Python until PyPy
C do not exist.
Just look at the contrived PyPy benchmarks, for a very tuned selected
sample you can be almost twice as fast as C - for a random algorithm
like the Sudoku solver, not specifically tuned, C is 30x faster. It
still boils down to the classic rules: static unboxed types and static
On Sun, Mar 29, 2015 at 2:06 PM, Steven D'Aprano
wrote:
> On Sun, 29 Mar 2015 10:50 am, BartC wrote:
>
>> (X is my own interpreted language, which is where my interest in this
>> is. This had been generally faster than Python until PyPy came along. It
>> does however use a pure byte-code interpret
On Sun, 29 Mar 2015 10:50 am, BartC wrote:
> (X is my own interpreted language, which is where my interest in this
> is. This had been generally faster than Python until PyPy came along. It
> does however use a pure byte-code interpreter, so the result is not too
> bad.
>
> But using X *and* my
On Sun, Mar 29, 2015 at 10:50 AM, BartC wrote:
> Using the OP's algorithm, and testing with the 'hard' puzzle posted by Ian
> Kelly, I got these approximate results:
>
> Python 3.1: 1700 seconds (normal Python interpreter)
> PyPy: 93 seconds
> C unoptimised: 17 seconds (gc
On 28/03/2015 03:39, Sayth wrote:
Good test for pypy to see where it's speed sits between C and Python.
I've spent the last hour or so doing such tests.
Using the OP's algorithm, and testing with the 'hard' puzzle posted by
Ian Kelly, I got these approximate results:
Python 3.1: 1700 se
On 27-Mar-2015 15:09, Dave Angel wrote:
On 03/27/2015 09:56 AM, Marko Rauhamaa wrote:
"Frank Millman" :
So what I am talking about is called a "satisfactory" puzzle, which is
a subset of a "proper" puzzle.
That is impossible to define, though, because some people are mental
acrobats and can
On Fri, Mar 27, 2015 at 7:40 PM, Steven D'Aprano
wrote:
> Excluding that, the consensus seems to be that Perl's regexes are stronger
> than Chomsky regular expressions, but nobody quite knows how much stronger.
> It's likely that they are at least as powerful as context-free grammars,
> but not as
Good test for pypy to see where it's speed sits between C and Python.
--
https://mail.python.org/mailman/listinfo/python-list
On Sat, 28 Mar 2015 05:18 am, sohcahto...@gmail.com wrote:
> On Friday, March 27, 2015 at 7:10:54 AM UTC-7, Dave Angel wrote:
>> I know, let's use "regular expressions"
>>
>>
>> --
>> DaveA
>
> You jest, but...
>
> http://www.perlmonks.org/?node_id=471168
I'm not a Perl expert, but I call
On Sat, 28 Mar 2015 01:19 am, Chris Angelico wrote:
> Part of me is quaking in fear... the other part looking on in morbid
> fascination. Can you build a regexp that proves a Sudoku grid
> solvable?
Perl's regular expressions can run arbitrary code using ?{...} which
technically makes them Turin
Chris Angelico wrote:
Part of me is quaking in fear... the other part looking on in morbid
fascination. Can you build a regexp that proves a Sudoku grid
solvable?
Well, it's *theoretically* possible, since there are a finite
number of possible sudoku puzzles, so if nothing else you
could just u
On 03/27/2015 07:09 AM, Dave Angel wrote:
[snip]
I know, let's use "regular expressions"
This is totally OT, but...
There was a recent (2015-03-23) item on The Daily WTF web site concerning
regular expressions.
Take a look at http://thedailywtf.com/articles/regularly-expressing-hate
On 26/03/2015 00:07, Ian Kelly wrote:
On Wed, Mar 25, 2015 at 2:31 PM, Marko Rauhamaa wrote:
It takes about 2 seconds for my Python program to find the answer but it
spends a total of 110 seconds to exhaust the problem space.
The analogous C program finished the whole thing in 200 millisecon
On Friday, March 27, 2015 at 7:10:54 AM UTC-7, Dave Angel wrote:
> On 03/27/2015 09:56 AM, Marko Rauhamaa wrote:
> > "Frank Millman" :
> >
> >> So what I am talking about is called a "satisfactory" puzzle, which is
> >> a subset of a "proper" puzzle.
> >
> > That is impossible to define, though, be
On 27/03/2015 14:09, Dave Angel wrote:
On 03/27/2015 09:56 AM, Marko Rauhamaa wrote:
"Frank Millman" :
So what I am talking about is called a "satisfactory" puzzle, which is
a subset of a "proper" puzzle.
That is impossible to define, though, because some people are mental
acrobats and can d
On Sat, Mar 28, 2015 at 1:09 AM, Dave Angel wrote:
> On 03/27/2015 09:56 AM, Marko Rauhamaa wrote:
>>
>> "Frank Millman" :
>>
>>> So what I am talking about is called a "satisfactory" puzzle, which is
>>> a subset of a "proper" puzzle.
>>
>>
>> That is impossible to define, though, because some pe
On 03/27/2015 09:56 AM, Marko Rauhamaa wrote:
"Frank Millman" :
So what I am talking about is called a "satisfactory" puzzle, which is
a subset of a "proper" puzzle.
That is impossible to define, though, because some people are mental
acrobats and can do a lot of deep analysis in their heads.
On Sat, Mar 28, 2015 at 12:56 AM, Marko Rauhamaa wrote:
> "Frank Millman" :
>
>> So what I am talking about is called a "satisfactory" puzzle, which is
>> a subset of a "proper" puzzle.
>
> That is impossible to define, though, because some people are mental
> acrobats and can do a lot of deep ana
On Sat, Mar 28, 2015 at 12:48 AM, Dave Angel wrote:
> On the other hand, I play some "games" which I can only solve with the aid
> of a computer. Is that "cheating"? Not for some games. I have some
> challenges for which I need/prefer to use a wrench, or a screwdriver, or a
> lawnmower. That d
"Frank Millman" :
> So what I am talking about is called a "satisfactory" puzzle, which is
> a subset of a "proper" puzzle.
That is impossible to define, though, because some people are mental
acrobats and can do a lot of deep analysis in their heads. What's
satisfactory to you may not be satisfa
On 03/27/2015 09:35 AM, Frank Millman wrote:
"Dave Angel" wrote in message
news:551557b3.5090...@davea.name...
But now I have to disagree about "true Sudoku puzzle." As we said
earlier, it might make sense to say that puzzles that cannot be solved
that way are not reasonable ones to put in a
On 03/27/2015 09:25 AM, Chris Angelico wrote:
On Sat, Mar 28, 2015 at 12:14 AM, Dave Angel wrote:
But now I have to disagree about "true Sudoku puzzle." As we said earlier,
it might make sense to say that puzzles that cannot be solved that way are
not reasonable ones to put in a human Sudoku b
"Dave Angel" wrote in message
news:551557b3.5090...@davea.name...
>
> But now I have to disagree about "true Sudoku puzzle." As we said
> earlier, it might make sense to say that puzzles that cannot be solved
> that way are not reasonable ones to put in a human Sudoku book. But why
> isn't
On Sat, Mar 28, 2015 at 12:14 AM, Dave Angel wrote:
> But now I have to disagree about "true Sudoku puzzle." As we said earlier,
> it might make sense to say that puzzles that cannot be solved that way are
> not reasonable ones to put in a human Sudoku book. But why isn't it a "true
> Sudoku puz
On 03/27/2015 05:25 AM, Chris Angelico wrote:
On Fri, Mar 27, 2015 at 8:07 PM, Frank Millman wrote:
There seems to be disagreement over the use of the term 'trial and error'.
How about this for a revised wording -
"It should be possible to reach that solution by a sequence of logical
deduction
On Fri, Mar 27, 2015 at 8:07 PM, Frank Millman wrote:
> There seems to be disagreement over the use of the term 'trial and error'.
> How about this for a revised wording -
>
> "It should be possible to reach that solution by a sequence of logical
> deductions. Each step in the sequence must unique
"Marko Rauhamaa" wrote in message
news:87fv8sndw1@elektro.pacujo.net...
> "Frank Millman" :
>
>> Here is another python-based sudoku solver -
>>
>> http://www.ics.uci.edu/~eppstein/PADS/Sudoku.py
>>
>>>From its docstring -
>&g
Am 26.03.15 um 00:04 schrieb Mark Lawrence:
On 25/03/2015 22:50, Steven D'Aprano wrote:
On Wed, 25 Mar 2015 10:39 pm, Marko Rauhamaa wrote:
I have yet to find practical use for fibonacci numbers.
Many people have failed to find practical uses for many things from
mathematics. Doesn't mean th
Here's my Python sudoku solver which I wrote about 10 years ago.
http://petef.22web.org/sudoku/
It works by applying the solving techniques I came up with. No trial and
error or backtracking is used, so it is not up to cracking the very
hardest puzzles. Run time is 15 ms to 45 ms on a
Ian Kelly :
> On Thu, Mar 26, 2015 at 9:48 AM, Marko Rauhamaa wrote:
>> In fact, the "trial-and-error" technique is used in automated theorem
>> proving:
>>
>> Lean provers are generally implemented in Prolog, and make proficient
>> use of the backtracking engine and logic variables of that l
On Thu, Mar 26, 2015 at 9:48 AM, Marko Rauhamaa wrote:
> Ian Kelly :
>
>> On Thu, Mar 26, 2015 at 8:23 AM, Marko Rauhamaa wrote:
>>> That's trial and error, aka, reductio ad absurdum.
>>
>> Okay, I've probably used single-lookahead trial and error in my
>> reasoning at some point. But the example
Ian Kelly :
> On Thu, Mar 26, 2015 at 8:23 AM, Marko Rauhamaa wrote:
>> That's trial and error, aka, reductio ad absurdum.
>
> Okay, I've probably used single-lookahead trial and error in my
> reasoning at some point. But the example you give is equivalent to the
> deductive process "That can't b
Dave Angel :
> When in a playful mood, I wonder if all the Sudoku puzzles out there
> are just permutations of a few hundred written by Will Shortz.
A sudoku solver can be trivially turned into a puzzle gen
On Fri, Mar 27, 2015 at 2:03 AM, Dave Angel wrote:
> On 03/26/2015 10:41 AM, Chris Angelico wrote:
> that's already been proven. So, that's why I would avoid guessing.
>>
>>
>> I've written a lot of solvers for various puzzles. Minesweeper,
>> Sudoku, a binary Sudoku-like puzzle that I don't real
On Thu, Mar 26, 2015 at 8:23 AM, Marko Rauhamaa wrote:
> Ian Kelly :
>
>> I don't think that I have used trial and error, in my head or
>> otherwise, in any sudoku I have ever solved.
>
> Of course you have. "This here can't be a 2 because if it were a 2, that
> there would have to be a 5, which i
On 03/26/2015 10:41 AM, Chris Angelico wrote:
that's already been proven. So, that's why I would avoid guessing.
I've written a lot of solvers for various puzzles. Minesweeper,
Sudoku, a binary Sudoku-like puzzle that I don't really have a good
name for, several others. Every time, I've tried t
uch simpler to prove. But there are still rules and
patterns, and at some point, you simply have to say that a puzzle is
"beyond the logic of this set of rules". It might not be beyond a more
comprehensive set of rules, but that doesn't matter; you've proven the
puzzle to be unsol
Ian Kelly :
> I don't think that I have used trial and error, in my head or
> otherwise, in any sudoku I have ever solved.
Of course you have. "This here can't be a 2 because if it were a 2, that
there would have to be a 5, which is impossible. Thus, the only
remaining alternative is 3, so I mark
Marko Rauhamaa :
> I have optimized my solution slightly:
>
> 1. precalculated integer division operations (big savings)
>
> 2. interned integers (little savings)
>
> The example above now finishes in 41 minutes on my computer. (The C
> version finishes in 13 seconds).
Any considered harmfull
On 03/26/2015 08:37 AM, Chris Angelico wrote:
On Thu, Mar 26, 2015 at 11:26 PM, Marko Rauhamaa wrote:
"Frank Millman" :
Here is another python-based sudoku solver -
http://www.ics.uci.edu/~eppstein/PADS/Sudoku.py
>From its docstring -
"A proper Sudoku puzzle must have
On Mar 26, 2015 6:31 AM, "Marko Rauhamaa" wrote:
>
> "Frank Millman" :
>
> > Here is another python-based sudoku solver -
> >
> > http://www.ics.uci.edu/~eppstein/PADS/Sudoku.py
> >
> >>From its docstring -
> >
> > "A
On Thu, Mar 26, 2015 at 11:26 PM, Marko Rauhamaa wrote:
> "Frank Millman" :
>
>> Here is another python-based sudoku solver -
>>
>> http://www.ics.uci.edu/~eppstein/PADS/Sudoku.py
>>
>>>From its docstring -
>>
>> "A proper Sudoku p
"Frank Millman" :
> Here is another python-based sudoku solver -
>
> http://www.ics.uci.edu/~eppstein/PADS/Sudoku.py
>
>>From its docstring -
>
> "A proper Sudoku puzzle must have a unique solution, and it should be
> possible to reach that solution by
Abhiram R :
> On Thu, Mar 26, 2015 at 8:54 AM, Ian Kelly wrote:
>> On Wed, Mar 25, 2015 at 8:56 PM, Abhiram R wrote:
>>> On Mar 26, 2015 5:39 AM, "Ian Kelly" wrote:
$ cat sudoku2.dat
. . . 7 . . . . .
1 . . . . . . . .
. . . 4 3 . 2 . .
. . . . . . . . 6
. . . 5 .
"Marko Rauhamaa" wrote in message
news:87r3sdnw5t@elektro.pacujo.net...
>
>
> I post below a sudoku solver. I eagerly await neater implementations (as
> well as bug reports).
>
Here is another python-based sudoku solver -
http://www.ics.uci.edu/~eppstein/
On Thu, Mar 26, 2015 at 8:54 AM, Ian Kelly wrote:
> On Wed, Mar 25, 2015 at 8:56 PM, Abhiram R wrote:
>>
>> On Mar 26, 2015 5:39 AM, "Ian Kelly" wrote:
>>>
>>
>>> "Hard" for a human doesn't necessarily mean "hard" for a programmatic
>>> solver in this case. Try your solver on this one:
>>>
>>> $
On Wed, Mar 25, 2015 at 8:56 PM, Abhiram R wrote:
>
> On Mar 26, 2015 5:39 AM, "Ian Kelly" wrote:
>>
>
>> "Hard" for a human doesn't necessarily mean "hard" for a programmatic
>> solver in this case. Try your solver on this one:
>>
>> $ cat sudoku2.dat
>> . . . 7 . . . . .
>> 1 . . . . . . . .
>>
On Mar 26, 2015 5:39 AM, "Ian Kelly" wrote:
>
> "Hard" for a human doesn't necessarily mean "hard" for a programmatic
> solver in this case. Try your solver on this one:
>
> $ cat sudoku2.dat
> . . . 7 . . . . .
> 1 . . . . . . . .
> . . . 4 3 . 2 . .
> . . . . . . . . 6
> . . . 5 . 9 . . .
> . .
On Wed, Mar 25, 2015 at 2:31 PM, Marko Rauhamaa wrote:
> Ian Kelly :
>
>> The test puzzle that you posted has 23 values already filled in. How
>> does it perform on harder puzzles with only 17 clues (the proven
>> minimum)? One would expect it to be around a million times slower.
>
> Just try it.
On 25/03/2015 22:50, Steven D'Aprano wrote:
On Wed, 25 Mar 2015 10:39 pm, Marko Rauhamaa wrote:
I have yet to find practical use for fibonacci numbers.
Many people have failed to find practical uses for many things from
mathematics. Doesn't mean they don't exist:
http://en.wikipedia.org/wiki
On Wed, 25 Mar 2015 10:39 pm, Marko Rauhamaa wrote:
> I have yet to find practical use for fibonacci numbers.
Many people have failed to find practical uses for many things from
mathematics. Doesn't mean they don't exist:
http://en.wikipedia.org/wiki/Fibonacci_number#Applications
--
Steven
On Thu, Mar 26, 2015 at 7:31 AM, Marko Rauhamaa wrote:
> Ian Kelly :
>
>> The test puzzle that you posted has 23 values already filled in. How
>> does it perform on harder puzzles with only 17 clues (the proven
>> minimum)? One would expect it to be around a million times slower.
>
> Just try it.
Ian Kelly :
> The test puzzle that you posted has 23 values already filled in. How
> does it perform on harder puzzles with only 17 clues (the proven
> minimum)? One would expect it to be around a million times slower.
Just try it. The example had a minimum of clues (drop one clue and
you'll get
On Wed, Mar 25, 2015 at 1:37 PM, Marko Rauhamaa wrote:
> John Ladasky :
>
>> On Wednesday, March 25, 2015 at 4:39:40 AM UTC-7, Marko Rauhamaa wrote:
>>
>>> I post below a sudoku solver. I eagerly await neater implementations (as
>>> well as bug reports).
>
John Ladasky :
> On Wednesday, March 25, 2015 at 4:39:40 AM UTC-7, Marko Rauhamaa wrote:
>
>> I post below a sudoku solver. I eagerly await neater implementations (as
>> well as bug reports).
>
> So, it's a brute-force, recursive solver? The code is nice and short
On Wed, Mar 25, 2015 at 12:44 PM, John Ladasky
wrote:
> On Wednesday, March 25, 2015 at 4:39:40 AM UTC-7, Marko Rauhamaa wrote:
>
>> I post below a sudoku solver. I eagerly await neater implementations (as
>> well as bug reports).
>
> So, it's a brute-force, recurs
On Wednesday, March 25, 2015 at 4:39:40 AM UTC-7, Marko Rauhamaa wrote:
> I post below a sudoku solver. I eagerly await neater implementations (as
> well as bug reports).
So, it's a brute-force, recursive solver? The code is nice and short. But I
bet it takes a long time to ru
A lot of discussion was generated by the good, old fibonacci sequence. I
have yet to find practical use for fibonacci numbers. However, the
technique behind a sudoku solver come up every now and again in
practical situations.
I post below a sudoku solver. I eagerly await neater implementations
On 27/01/2012 07:47, Blockheads Oi Oi wrote:
On 27/01/2012 06:57, Frank Millman wrote:
"Blockheads Oi Oi" wrote:
I have a working program based on [1] that sets up all different
constraints for each row, column and box and then sets exact sum
constraints for each cage. It'll run in around 0.2
On 27/01/2012 06:57, Frank Millman wrote:
"Blockheads Oi Oi" wrote:
I have a working program based on [1] that sets up all different
constraints for each row, column and box and then sets exact sum
constraints for each cage. It'll run in around 0.2 secs for a simple
problem, but a tough one
"Blockheads Oi Oi" wrote:
>I have a working program based on [1] that sets up all different
>constraints for each row, column and box and then sets exact sum
>constraints for each cage. It'll run in around 0.2 secs for a simple
>problem, but a tough one takes 2 hours 45 minutes. I did some
I have a working program based on [1] that sets up all different
constraints for each row, column and box and then sets exact sum
constraints for each cage. It'll run in around 0.2 secs for a simple
problem, but a tough one takes 2 hours 45 minutes. I did some research
into improving the perf
>> http://norvig.com/sudoku.html
(...)
> Below is the "winner" of my hacking for an as fast as
> possible 110% pure python (no imports at all!) comprehensive sudoku
> solver under 50 LOCs, back in 2006. Performance is comparable to the
> solver you advertize - numb
On Thu, 24 Jan 2008 21:09:42 +0100
Thomas Thiel <[EMAIL PROTECTED]> wrote:
> Neither fast nor user friendly, but very concise:
This is a bit faster:
options = set([str(i) for i in range(1, 10)])
def allow(puzzle,i):
exclude = set(x if i//9 == j//9 or i%9 == j%9
or i//27 == j//27 an
On Wed, 23 Jan 2008 19:02:01 -0800 (PST), Derek Marshall wrote:
> This is just for fun, in case someone would be interested and because
> I haven't had the pleasure of posting anything here in many years ...
>
> http://derek.marshall.googlepages.com/pythonsudokusolver
>
> Appreciate any fee
> comparisons.
>
> Shawn
So would I. Below is the "winner" of my hacking for an as fast as possible 110%
pure python (no imports at all!) comprehensive sudoku solver under 50 LOCs,
back
in 2006. Performance is comparable to the solver you advertize - numbers are
slightly b
feedback anyone who takes the time to have a look would
>want to give ...
In my view, the canonical Python sudoku solver is located here:
http://www.ics.uci.edu/~eppstein/PADS/Sudoku.py
This is from David Eppstein, a professor of Computer Science at the
University of California at Irv
On Jan 23, 2008, at 10:02 PM, Derek Marshall wrote:
> This is just for fun, in case someone would be interested and because
> I haven't had the pleasure of posting anything here in many years ...
>
> http://derek.marshall.googlepages.com/pythonsudokusolver
>
> Appreciate any feedback anyone w
This is just for fun, in case someone would be interested and because
I haven't had the pleasure of posting anything here in many years ...
http://derek.marshall.googlepages.com/pythonsudokusolver
Appreciate any feedback anyone who takes the time to have a look would
want to give ...
Yours
ago wrote:
[Something I mostly agree with]
> According to Anton the number of possible solutions can be reduced
> using 1) number swapping, 2) mirroring, 3) blocks/rows/columns
> swapping. All those operations create equivalent matrices. For a 9X9
> grid, this should give a reduction factor = (9
> Do you think it is possible to reduce the set of all possible solutions
> to a small enough set? I personally doubt it, but IF that was the case
> an efficient solver could be easily created.
To expand on the concept, assume for the argument sake that the
universe of possible solutions can be re
ago wrote:
> Do you think it is possible to reduce the set of all possible solutions
> to a small enough set? I personally doubt it, but IF that was the case
> an efficient solver could be easily created.
No I don't think so, but it's a great idea :-) . Iff we would have some
ultimate symmetry de
>Your reduction-first approach makes short work of
> them, though. On the other hand, my version probably didn't take as long
> to write!
Well, I started from the reduction-only algorithm so by the time I
implemented the brute force solver I already had the code. Anyway the
full code is just above
Anton,
Do you think it is possible to reduce the set of all possible solutions
to a small enough set? I personally doubt it, but IF that was the case
an efficient solver could be easily created.
In reducing the set of all solutions for instance you could always swap
the numbers (3rd axis) so that
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