Clay Hobbs wrote:
I am making a program with wxPython that renders objects in 3D using
PyOpenGL, and I am having some problems. For one thing, I forgot how to
make a double-buffered hardware surface.
http://bazaar.launchpad.net/~mcfletch/openglcontext/trunk/annotate/1?file_id=wxcontext.py-20080
I am making a program with wxPython that renders objects in 3D using
PyOpenGL, and I am having some problems. For one thing, I forgot how to
make a double-buffered hardware surface. For another thing,
glColor(1.0, 0.0, 0.0) just before the rendering doesn't make the object
red. Please help, I'm