I am making a program with wxPython that renders objects in 3D using
PyOpenGL, and I am having some problems.  For one thing, I forgot how to
make a double-buffered hardware surface.  For another thing,
glColor(1.0, 0.0, 0.0) just before the rendering doesn't make the object
red.  Please help, I'm a total noob to OpenGL.

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