kerbingamer376 wrote:
> On Sunday, September 18, 2016 at 2:59:10 PM UTC+1, Steve D'Aprano wrote:
>> On Sun, 18 Sep 2016 11:20 pm, kerbingamer376 wrote:
>>
>> > Is it possible to serialise an 8x8x8 array of pygame.mixer.Sound
>> > objects, so they stay at the same places in the array, but in a for
On Sunday, September 18, 2016 at 2:59:10 PM UTC+1, Steve D'Aprano wrote:
> On Sun, 18 Sep 2016 11:20 pm, kerbingamer376 wrote:
>
> > Is it possible to serialise an 8x8x8 array of pygame.mixer.Sound objects,
> > so they stay at the same places in the array, but in a format that can be
> > pickled,
On Sun, 18 Sep 2016 11:20 pm, kerbingamer376 wrote:
> Is it possible to serialise an 8x8x8 array of pygame.mixer.Sound objects,
> so they stay at the same places in the array, but in a format that can be
> pickled, and then the opposite (read from that back to pygame.mixer.Sound
> objects)?
Can y
Is it possible to serialise an 8x8x8 array of pygame.mixer.Sound objects, so
they stay at the same places in the array, but in a format that can be pickled,
and then the opposite (read from that back to pygame.mixer.Sound objects)?
Thanks
(copied from stackoverflow question @ https://is.gd/JDtU