Re: Serialising an 8x8x8 array of pygame sounds

2016-09-18 Thread Peter Otten
kerbingamer376 wrote: > On Sunday, September 18, 2016 at 2:59:10 PM UTC+1, Steve D'Aprano wrote: >> On Sun, 18 Sep 2016 11:20 pm, kerbingamer376 wrote: >> >> > Is it possible to serialise an 8x8x8 array of pygame.mixer.Sound >> > objects, so they stay at the same places in the array, but in a for

Re: Serialising an 8x8x8 array of pygame sounds

2016-09-18 Thread kerbingamer376
On Sunday, September 18, 2016 at 2:59:10 PM UTC+1, Steve D'Aprano wrote: > On Sun, 18 Sep 2016 11:20 pm, kerbingamer376 wrote: > > > Is it possible to serialise an 8x8x8 array of pygame.mixer.Sound objects, > > so they stay at the same places in the array, but in a format that can be > > pickled,

Re: Serialising an 8x8x8 array of pygame sounds

2016-09-18 Thread Steve D'Aprano
On Sun, 18 Sep 2016 11:20 pm, kerbingamer376 wrote: > Is it possible to serialise an 8x8x8 array of pygame.mixer.Sound objects, > so they stay at the same places in the array, but in a format that can be > pickled, and then the opposite (read from that back to pygame.mixer.Sound > objects)? Can y

Serialising an 8x8x8 array of pygame sounds

2016-09-18 Thread kerbingamer376
Is it possible to serialise an 8x8x8 array of pygame.mixer.Sound objects, so they stay at the same places in the array, but in a format that can be pickled, and then the opposite (read from that back to pygame.mixer.Sound objects)? Thanks (copied from stackoverflow question @ https://is.gd/JDtU