kerbingamer376 wrote: > On Sunday, September 18, 2016 at 2:59:10 PM UTC+1, Steve D'Aprano wrote: >> On Sun, 18 Sep 2016 11:20 pm, kerbingamer376 wrote: >> >> > Is it possible to serialise an 8x8x8 array of pygame.mixer.Sound >> > objects, so they stay at the same places in the array, but in a format >> > that can be pickled, and then the opposite (read from that back to >> > pygame.mixer.Sound objects)? >> >> Can you seralise *one* Sound object? >> >> If not, then you can't serialise an array of Sound objects either. >> >> >> >> -- >> Steve >> “Cheer up,” they said, “things could be worse.” So I cheered up, and sure >> enough, things got worse. > > That's my problem, the Sound object can't be picked, I was wondering if a > way existed to convert said object to a serialize-able format.
If the Sound object exposes enough of its state to build an equivalent one from that state there's a way to write and register your own serialization routine. See https://docs.python.org/2/library/copy_reg.html -- https://mail.python.org/mailman/listinfo/python-list