Re: SDL doesn't cope well with FreeSans

2006-07-26 Thread greg
Carl Banks wrote: > Greg Ewing wrote: > > The characters come out slightly > > higglety-pigglety -- randomly displaced up or down > > a pixel or so from the baseline. > It would depend on how you're displaying them, I would think. I've seen the same thing happen two different ways: * Rendering wi

Re: SDL doesn't cope well with FreeSans

2006-07-26 Thread Carl Banks
Greg Ewing wrote: > Whenever I try to use the FreeSans font with SDL, > either through PyGame or Soya, I get disappointing > results. The characters come out slightly > higglety-pigglety -- randomly displaced up or down > a pixel or so from the baseline. > > Something about the calculation of the

SDL doesn't cope well with FreeSans

2006-07-26 Thread Greg Ewing
Whenever I try to use the FreeSans font with SDL, either through PyGame or Soya, I get disappointing results. The characters come out slightly higglety-pigglety -- randomly displaced up or down a pixel or so from the baseline. Something about the calculation of the font height seems to be off, too