Carl Banks wrote: > Greg Ewing wrote: > > The characters come out slightly > > higglety-pigglety -- randomly displaced up or down > > a pixel or so from the baseline.
> It would depend on how you're displaying them, I would think. I've seen the same thing happen two different ways: * Rendering with PyGame's font functions * With Soya, which is using OpenGL textures Both of these are using FreeType to do the rastering, I believe. > 2. Convert it to a type 1 font and see if the problem remains. Can FreeType deal with Type 1 fonts? Also, what utility would I use to do that (preferably on MacOSX). -- Greg -- http://mail.python.org/mailman/listinfo/python-list