I was hacking on something similar. It could be called a collaborative
story-telling adventure game or something. My idea was to parse natural
language text not "commands". The game manages locations and objects.
This is for story-telling roleplay. No stats, levels or monsters (at
least no self act
Mike Meyer wrote:
> And *portable*. I was delighted to discover a port of the original
> rogue to the Palm. Then shocked to realize that my (old, obsolete)
> Palm had four times as much RAM as the 11/70 I originally ran Rogue
> on. And probably an equal overabundance of mips.
I actually started o
[EMAIL PROTECTED] writes:
> Don't be fooled by their apparent simplicity! What most roguelikes lack
> in graphics they make up for in game play. These suckers are addictive.
> You have been warned!
And *portable*. I was delighted to discover a port of the original
rogue to the Palm. Then shocked t
Robert Kern wrote:
> Thomas Jollans wrote:
>> what exactly is RPG/roguelike etc ? (what debian package provides an
>> example?)
>
> Google is your friend.
Often a fair answer, but I'd suggest that the question was fair, especially
given the OP was seeking help :-)
After all, I read the subject
On Sun, 18 Sep 2005 17:28:30 +0100
Thomas Jollans wrote:
> what exactly is RPG/roguelike etc ? (what debian package provides an
> example?)
apt-cache search roguelike
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Robert Kern wrote:
>
> Google is your friend.
>
True, that :-)
But what the heck. The average roguelike is a hack 'n' slash computer
game based on tabletop roleplaying games, most often Dungeons and
Dragons. The graphics in most roguelikes have stayed the same since the
70's (i.e. ASCII text
Thomas Jollans wrote:
> what exactly is RPG/roguelike etc ? (what debian package provides an
> example?)
Google is your friend.
--
Robert Kern
[EMAIL PROTECTED]
"In the fields of hell where the grass grows high
Are the graves of dreams allowed to die."
-- Richard Harter
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what exactly is RPG/roguelike etc ? (what debian package provides an
example?)
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LOL...
I know, I know"true" roguelikes only use ASCII. But a number of
people seem to want to add graphics eventually, probably via tiles, and
I don't see the harm in it.
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[EMAIL PROTECTED] writes:
> I'm pretty sure we'll be using PyGames for the graphics, although a
> traditional ASCII roguelike interface would be nice to have too.
??!!! How can you call it roguelike if it's not ascii ???
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Hi everyone,
A few of us over at RPGnet (http://www.rpg.net) have been talking about
writing an open-source roguelike in Python. Right now, I'm looking for
a few people join the dev team. All I'm asking is that you post one
piece of code for the game per week. If we get enough people, the
collabor
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