Re: Roguelike programmers needed

2005-09-19 Thread beza1e1
I was hacking on something similar. It could be called a collaborative story-telling adventure game or something. My idea was to parse natural language text not "commands". The game manages locations and objects. This is for story-telling roleplay. No stats, levels or monsters (at least no self act

RE: Roguelike programmers needed

2005-09-18 Thread Delaney, Timothy (Tim)
Mike Meyer wrote: > And *portable*. I was delighted to discover a port of the original > rogue to the Palm. Then shocked to realize that my (old, obsolete) > Palm had four times as much RAM as the 11/70 I originally ran Rogue > on. And probably an equal overabundance of mips. I actually started o

Re: Roguelike programmers needed

2005-09-18 Thread Mike Meyer
[EMAIL PROTECTED] writes: > Don't be fooled by their apparent simplicity! What most roguelikes lack > in graphics they make up for in game play. These suckers are addictive. > You have been warned! And *portable*. I was delighted to discover a port of the original rogue to the Palm. Then shocked t

Re: Roguelike programmers needed

2005-09-18 Thread Michael Sparks
Robert Kern wrote: > Thomas Jollans wrote: >> what exactly is RPG/roguelike etc ? (what debian package provides an >> example?) > > Google is your friend. Often a fair answer, but I'd suggest that the question was fair, especially given the OP was seeking help :-) After all, I read the subject

Re: Roguelike programmers needed

2005-09-18 Thread en.karpachov
On Sun, 18 Sep 2005 17:28:30 +0100 Thomas Jollans wrote: > what exactly is RPG/roguelike etc ? (what debian package provides an > example?) apt-cache search roguelike -- jk -- http://mail.python.org/mailman/listinfo/python-list

Re: Roguelike programmers needed

2005-09-18 Thread rpgnethack
Robert Kern wrote: > > Google is your friend. > True, that :-) But what the heck. The average roguelike is a hack 'n' slash computer game based on tabletop roleplaying games, most often Dungeons and Dragons. The graphics in most roguelikes have stayed the same since the 70's (i.e. ASCII text

Re: Roguelike programmers needed

2005-09-18 Thread Robert Kern
Thomas Jollans wrote: > what exactly is RPG/roguelike etc ? (what debian package provides an > example?) Google is your friend. -- Robert Kern [EMAIL PROTECTED] "In the fields of hell where the grass grows high Are the graves of dreams allowed to die." -- Richard Harter -- http://mail.pyt

Re: Roguelike programmers needed

2005-09-18 Thread Thomas Jollans
what exactly is RPG/roguelike etc ? (what debian package provides an example?) -- http://mail.python.org/mailman/listinfo/python-list

Re: Roguelike programmers needed

2005-09-17 Thread rpgnethack
LOL... I know, I know"true" roguelikes only use ASCII. But a number of people seem to want to add graphics eventually, probably via tiles, and I don't see the harm in it. -- http://mail.python.org/mailman/listinfo/python-list

Re: Roguelike programmers needed

2005-09-17 Thread Paul Rubin
[EMAIL PROTECTED] writes: > I'm pretty sure we'll be using PyGames for the graphics, although a > traditional ASCII roguelike interface would be nice to have too. ??!!! How can you call it roguelike if it's not ascii ??? -- http://mail.python.org/mailman/listinfo/python-list

Roguelike programmers needed

2005-09-17 Thread rpgnethack
Hi everyone, A few of us over at RPGnet (http://www.rpg.net) have been talking about writing an open-source roguelike in Python. Right now, I'm looking for a few people join the dev team. All I'm asking is that you post one piece of code for the game per week. If we get enough people, the collabor