I was a bit unhappy to read this, because what you describe here is
just what I've tried yesterday in my test-game with 2 balls, so if
I've pointed that out, you wouldn't have to say I
DLB> don't understand threading either, it appears.
:'(
Thank you very much for putting so much effort in making
Again, thank you very much for your help.
DLB> The server should basically handle the multiple client
DLB> connection logic, and determination of interactions between movable
DLB> objects -- collision detection, for example (and I don't mean in the
DLB> terms of graphics rendering but in t