Re[4]: 2-player game, client and server at localhost

2005-08-03 Thread Michael Rybak
I was a bit unhappy to read this, because what you describe here is just what I've tried yesterday in my test-game with 2 balls, so if I've pointed that out, you wouldn't have to say I DLB> don't understand threading either, it appears. :'( Thank you very much for putting so much effort in making

Re[4]: 2-player game, client and server at localhost

2005-08-01 Thread Michael Rybak
Again, thank you very much for your help. DLB> The server should basically handle the multiple client DLB> connection logic, and determination of interactions between movable DLB> objects -- collision detection, for example (and I don't mean in the DLB> terms of graphics rendering but in t