Re[2]: 2-player game, client and server at localhost

2005-08-02 Thread Michael Rybak
CS> Michael Rybak wrote: >> That's the problem - "or a player input comes in". As I've explained, >> this happens a dozen of times per second :(. I've even tried not >> checking for player's input after every frame, but do it 3 times more >> rare (if framecount % 3 == 0 : process_players_input()).

Re[2]: 2-player game, client and server at localhost

2005-07-31 Thread Michael Rybak
Thank you very much for your response, and may I point out some details: >> It works synchronously, but somehow, when I play in client window, >> both client and server have 17 fps, while when playing in server >> window, server has 44 fps while client has 5, and due to forced >>