CS> Michael Rybak wrote:
>> That's the problem - "or a player input comes in". As I've explained,
>> this happens a dozen of times per second :(. I've even tried not
>> checking for player's input after every frame, but do it 3 times more
>> rare (if framecount % 3 == 0 : process_players_input()).
Thank you very much for your response, and may I point out some details:
>> It works synchronously, but somehow, when I play in client window,
>> both client and server have 17 fps, while when playing in server
>> window, server has 44 fps while client has 5, and due to forced
>>