On 15 Aug, 05:50, castironpi <[EMAIL PROTECTED]> wrote:
> On Aug 14, 4:01 pm, Paul Boddie <[EMAIL PROTECTED]> wrote:
>
> > I'm not sure if I follow the question. I don't have much experience
> > with making sound effects, preferring to compose and "pre-render" my
> > music, but I imagine there are
On Aug 14, 4:01 pm, Paul Boddie <[EMAIL PROTECTED]> wrote:
> On 14 Aug, 22:44, '2+ <[EMAIL PROTECTED]> wrote:
>
> I'm not sure if I follow the question. I don't have much experience
> with making sound effects, preferring to compose and "pre-render" my
> music, but I imagine there are some tricks t
On 14 Aug, 22:44, '2+ <[EMAIL PROTECTED]> wrote:
> hey thanx
> maybe these days .. game-programmers are doing algo-comp
> without talking loud about it?
>
> is python running as backbones of some games?
Here's a link to a fairly reasonable summary of Python and games:
http://wiki.python.org/moin/
hey thanx
maybe these days .. game-programmers are doing algo-comp
without talking loud about it?
is python running as backbones of some games?
well ... maybe i'd simply want to start from writing a funny cute one
that can play strange sounds with pc-kbd ...
is it simple if is not about sound-fil
On 12 Aug, 05:05, '2+ <[EMAIL PROTECTED]> wrote:
>
> oh .. am just curious who are the guys over here composing weird music with
> python
>
> as my self-introduction...
> this is the podcast am focusing on cs.py:
> http://www002.upp.so-net.ne.jp/buyobuyo/micro/rss.xml
> files of scripts i used to