On Aug 14, 4:01 pm, Paul Boddie <[EMAIL PROTECTED]> wrote: > On 14 Aug, 22:44, '2+ <[EMAIL PROTECTED]> wrote: > > I'm not sure if I follow the question. I don't have much experience > with making sound effects, preferring to compose and "pre-render" my > music, but I imagine there are some tricks that are possible with > waveform generation and real-time sequencing/playback.
Oh really, sounds interesting. What tricks? > I've always > stayed away from trying to get MIDI stuff, for example, working in > real-time on Linux because of the bizarre requirements for kernel > modules and CPU-devouring software like timidity. > > > is it likely that sndobj would become the standard module > > that comes with python-package? > > at this moment i need csound to ceate a sound-file > > but well it is not everybody that has csound installed > > and it might be the same with sndobj > > It would surprise me if the topic of algorithms for generating music > had not at least been mentioned in the Pygame community at some point. > > Paul There's a newsgroup for it: http://groups.google.com/group/python-sound with very low traffic since its creation, since it was announced here in the Spring. -- http://mail.python.org/mailman/listinfo/python-list