On Aug 14, 4:01 pm, Paul Boddie <[EMAIL PROTECTED]> wrote:
> On 14 Aug, 22:44, '2+ <[EMAIL PROTECTED]> wrote:
>
> I'm not sure if I follow the question. I don't have much experience
> with making sound effects, preferring to compose and "pre-render" my
> music, but I imagine there are some tricks that are possible with
> waveform generation and real-time sequencing/playback.

Oh really, sounds interesting.  What tricks?

> I've always
> stayed away from trying to get MIDI stuff, for example, working in
> real-time on Linux because of the bizarre requirements for kernel
> modules and CPU-devouring software like timidity.
>
> > is it likely that sndobj would become the standard module
> > that comes with python-package?
> > at this moment i need csound to ceate a sound-file
> > but well it is not everybody that has csound installed
> > and it might be the same with sndobj
>
> It would surprise me if the topic of algorithms for generating music
> had not at least been mentioned in the Pygame community at some point.
>
> Paul

There's a newsgroup for it:

http://groups.google.com/group/python-sound

with very low traffic since its creation, since it was announced here
in the Spring.
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