On Tue, 20 Jan 2009 02:11:24 -, Mensanator wrote:
On Jan 19, 7:44 pm, "Rhodri James"
wrote:
Surely in any case you don't want an expression based on the difference,
since that would give you the same chance of having the first attack no
matter what the levels of courage actually were, whi
Spoofy writes:
> .. ..
>
> 2.
>
> For maintaining the character attributes I creates a seperate class. I
> wonder weather this is an "overuse" of OO (instead of just making the
> attributes plain variables of the Char class) and if the way I wrote
> this is OK (somehow this looks cool to me but
On Jan 20, 12:15 pm, Spoofy wrote:
> Hello everybody!
>
> Though I'm a hobby programmer for years now (mainly small hackery
> things) I still have big problems getting "real" things to work.
>
> I'm currently trying to write a simple RPG and have problems with
> the following:
>
> 1.
>
> Character
On Jan 19, 7:44 pm, "Rhodri James"
wrote:
> On Tue, 20 Jan 2009 01:15:47 -, Spoofy wrote:
> > Hello everybody!
>
> > Though I'm a hobby programmer for years now (mainly small hackery
> > things) I still have big problems getting "real" things to work.
>
> > I'm currently trying to write a s
Spoofy wrote:
Hello everybody!
Though I'm a hobby programmer for years now (mainly small hackery
things) I still have big problems getting "real" things to work.
I'm currently trying to write a simple RPG and have problems with the
following:
1.
Characters have a "courage" attribute that
On Tue, 20 Jan 2009 01:15:47 -, Spoofy wrote:
Hello everybody!
Though I'm a hobby programmer for years now (mainly small hackery
things) I still have big problems getting "real" things to work.
I'm currently trying to write a simple RPG and have problems with the
following:
1.
Cha