Thomas Troeger <[EMAIL PROTECTED]> wrote:
> I've managed to put together a small pyGame program, it runs smoothly
> and seems to be exactly what I wanted. It's fast! Even with 100 moving
> objects it still runs so fast that I can consider using Python/pyGame
> for the whole project.
>
> There are
On Jul 22, 10:07 pm, Thomas Troeger <[EMAIL PROTECTED]>
wrote:
> Maybe this is the wrong list to ask, so please forgive the question but
> direct me to somewhere better.
http://groups.google.com/group/pygame-mirror-on-google-groups
There are instructions on that page for joining the mailing list
On 22 Jul., 14:07, Thomas Troeger <[EMAIL PROTECTED]>
wrote:
> Carl Banks wrote:
> > On Jul 17, 9:57 am, Thomas Troeger <[EMAIL PROTECTED]>
> > wrote:
> >>> I'd say that PyGame could be a solution.
> >>> Or otherwise you could do your own audio/graphics programming (you don't
> >>> tell us which OS
Carl Banks wrote:
On Jul 17, 9:57 am, Thomas Troeger <[EMAIL PROTECTED]>
wrote:
I'd say that PyGame could be a solution.
Or otherwise you could do your own audio/graphics programming (you don't
tell us which OS you use, but there exist python modules that allow you
to do barebones graphics & sou
On Jul 17, 9:57 am, Thomas Troeger <[EMAIL PROTECTED]>
wrote:
> > I'd say that PyGame could be a solution.
>
> > Or otherwise you could do your own audio/graphics programming (you don't
> > tell us which OS you use, but there exist python modules that allow you
> > to do barebones graphics & sound
I'd say that PyGame could be a solution.
Or otherwise you could do your own audio/graphics programming (you don't
tell us which OS you use, but there exist python modules that allow you
to do barebones graphics & sound programming on linux...).
After some more reading I've stumbled over pygle