On Mar 18, 6:51 pm, Ivan Illarionov <[EMAIL PROTECTED]> wrote:
> > That's another new step for me. Any ideas where to start?
>
> http://docs.python.org/ext/simpleExample.html
>
> And look into the source of existing extensions. PIL and PyCairo are
> the best in your situation.
You shouldn't be afr
> That's another new step for me. Any ideas where to start?
http://docs.python.org/ext/simpleExample.html
And look into the source of existing extensions. PIL and PyCairo are
the best in your situation.
--
http://mail.python.org/mailman/listinfo/python-list
On Mar 19, 2:33 am, dave <[EMAIL PROTECTED]> wrote:
> First I want to say thank you all for your timely replies. This is all
> good food for thought. I've been programming more many years, but fast
> graphics rendering is new territory for me.
>
> I'm hoping to fine something like a buffer_blit, wh
First I want to say thank you all for your timely replies. This is all
good food for thought. I've been programming more many years, but fast
graphics rendering is new territory for me.
I'm hoping to fine something like a buffer_blit, where I can set all
the pixels to change using basic operators,
Chris Mellon <[EMAIL PROTECTED]> wrote:
>OpenGL is totally unsuitable if the goal is to implement your own
>pixel-level raster drawing.
Unfornately, any solution involving Python is likely to be unsuitable
if your goal is to set individual pixels one-by-one, and GDI would be no
better than OpenGL
On Tue, Mar 18, 2008 at 12:30 PM, sturlamolden <[EMAIL PROTECTED]> wrote:
> On 18 Mar, 17:48, Miki <[EMAIL PROTECTED]> wrote:
>
> > Apart from PIL, some other options are:
> > 1. Most GUI frameworks (wxPython, PyQT, ...) give you a canvas object
> > you can draw on
>
> Yes, but at least on Wind
On 18 Mar, 17:48, Miki <[EMAIL PROTECTED]> wrote:
> Apart from PIL, some other options are:
> 1. Most GUI frameworks (wxPython, PyQT, ...) give you a canvas object
> you can draw on
Yes, but at least on Windows you will get a GDI canvas. GDI is slow.
> 2. A bit of an overkill, but you can use P
Hello Dave,
> Hi All. I've been formulating in my head a simple image editor. I
> actually started prototyping is some time ago in Java, but am liking
> Python more and more. My editor will be nowhere near the level of Gimp/
> Photoshop, but I do need fast pixel level control and display. For
> in
On Mar 18, 4:36 am, dave <[EMAIL PROTECTED]> wrote:
> Hi All. I've been formulating in my head a simple image editor. I
> actually started prototyping is some time ago in Java, but am liking
> Python more and more. My editor will be nowhere near the level of Gimp/
> Photoshop, but I do need fast pi