On 18 Mar, 17:48, Miki <[EMAIL PROTECTED]> wrote: > Apart from PIL, some other options are: > 1. Most GUI frameworks (wxPython, PyQT, ...) give you a canvas object > you can draw on
Yes, but at least on Windows you will get a GDI canvas. GDI is slow. > 2. A bit of an overkill, but you can use PyOpenGL OpenGL gives you a fast 'bitblit' for drawing bitmaps to the fram buffer (much faster than GDI). Here is some C code that does that (8- bit color depth). Translating to Python is trivial. I prefer not to use PyOpenGL as it has some unwanted overhead. It is better to use ctypes. void bitblt(void *frame, int w, int h) { glViewport(0,0,w,h); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0.0, (GLfloat)w, 0.0, (GLfloat)h); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glRasterPos2i(0,0); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glDrawPixels(w, h, GL_RGB, GL_UNSIGNED_BYTE_3_3_2, (GLvoid *)frame); glFlush(); } -- http://mail.python.org/mailman/listinfo/python-list