crystalattice wrote:
> Bruno Desthuilliers wrote:
>> I have few experience with RPG softwares, but if your "domain" logic si
>> anything more than trivially complex, it's always better to keep it as
>> decoupled as possible from the user interface (unless of course the user
>> interface actually is
crystalattice wrote:
> Bruno Desthuilliers wrote:
>> I have few experience with RPG softwares, but if your "domain" logic si
>> anything more than trivially complex, it's always better to keep it as
>> decoupled as possible from the user interface (unless of course the user
>> interface actually is
Bruno Desthuilliers wrote:
> I have few experience with RPG softwares, but if your "domain" logic si
> anything more than trivially complex, it's always better to keep it as
> decoupled as possible from the user interface (unless of course the user
> interface actually is the domain !-). FWIW, thi
oof-of-concept" for
> the character generation to make sure I have the logic correct. I've
> only been designing a GUI for the last few weeks and trying different
> things like Tkinter and wxPython, so building a whole web app won't set
> me back any.
>
> With tha
x27;ve
only been designing a GUI for the last few weeks and trying different
things like Tkinter and wxPython, so building a whole web app won't set
me back any.
With that in mind, I'm looking for opinions from more experienced
programmers. For this project, do you think I should contin