On Jan 15, 2014, at 7:52 AM, Chris Angelico wrote:
[megabyte]
> One of the fundamentals of the internet is that connections *will*
> break. A friend of mine introduced me to Magic: The Gathering via a
> program that couldn't handle drop-outs, and it got extremely
> frustrating - we couldn't get
On Thu, Jan 16, 2014 at 3:43 AM, William Ray Wing wrote:
> I was assuming another user picking up the connection using sniffed
> credentials (and yes, despite all the work on ssh, not all man-in-the-middle
> attacks have been killed).
If that can happen, then I would much prefer that it kick my
On Jan 15, 2014, at 11:31 AM, Chris Angelico wrote:
> On Thu, Jan 16, 2014 at 3:25 AM, William Ray Wing wrote:
>> On Jan 15, 2014, at 7:52 AM, Chris Angelico wrote:
>>> One of the fundamentals of the internet is that connections *will*
>>> break. A friend of mine introduced me to Magic: The Gat
On Thu, Jan 16, 2014 at 3:31 AM, Chris Angelico wrote:
> I'm assuming an authentication system
> that stipulates one single active connection per authenticated user
Incidentally, in an environment where everything's trusted (LAN or
localhost), the "authentication system" can be as simple as "type
On Thu, Jan 16, 2014 at 3:25 AM, William Ray Wing wrote:
> On Jan 15, 2014, at 7:52 AM, Chris Angelico wrote:
>> One of the fundamentals of the internet is that connections *will*
>> break. A friend of mine introduced me to Magic: The Gathering via a
>> program that couldn't handle drop-outs, and
On Wed, Jan 15, 2014 at 11:52 PM, Chris Angelico wrote:
> One of the fundamentals of the internet is that connections *will*
> break. A friend of mine introduced me to Magic: The Gathering via a
> program that couldn't handle drop-outs, and it got extremely
> frustrating - we couldn't get a game g
On Thu, Jan 16, 2014 at 12:31 AM, Frank Millman wrote:
> I think you may have omitted a line there -
>
> def gets():
> while '\n' not in buffer:
> data = sock.recv(1024)
> if not data:
> # Client is disconnected, handle it gracefully
> return None # or s
"Chris Angelico" wrote in message
news:CAPTjJmpb6yr-VpWypbJQn0a=pnjvnv2cchvbzak+v_5josq...@mail.gmail.com...
> You just run a loop like this:
>
> buffer = b''
>
> def gets():
>while '\n' not in buffer:
>data = sock.recv(1024)
>if not data:
># Client is disconnecte
On Wed, Jan 15, 2014 at 9:37 PM, Paul Pittlerson wrote:
> I'm sorry if this is a bit late of a response, but here goes.
>
> Big thanks to Chris Angelico for his comprehensive reply, and yes, I do have
> some questions!
Best way to learn! And the thread's not even a week old, this isn't
late. Som
On Wed, 15 Jan 2014 02:37:05 -0800, Paul Pittlerson wrote:
>> One extremely critical point about your protocol. TCP is a stream - you
>> don't have message boundaries. You can't depend on one send() becoming
>> one recv() at the other end. It might happen to work when you do one
>> thing at a time
I'm sorry if this is a bit late of a response, but here goes.
Big thanks to Chris Angelico for his comprehensive reply, and yes, I do have
some questions!
> On Thursday, January 9, 2014 1:29:03 AM UTC+2, Chris Angelico wrote:
> Those sorts of frameworks would be helpful if you need to scale to
On Wed, 08 Jan 2014 19:49:40 -0800, Dan Stromberg wrote:
>
> The third quote, from Brian Kernighan, seems to underestimate the
> complexity of asynchronous programming in the large - it's probably not
> just twice as hard.
Perhaps it should be rephrased as "at least twice as hard"
It really doe
On Thu, Jan 9, 2014 at 2:49 PM, Dan Stromberg wrote:
> The third quote, from Brian Kernighan, seems to underestimate the
> complexity of asynchronous programming in the large - it's probably
> not just twice as hard.
Yeah, which is why I recommended a threaded approach to the OP. It
won't scale t
On Wed, Jan 8, 2014 at 4:07 PM, Chris Angelico wrote:
> Maybe it's not the best way to do things, but it can be extremely
> simple in the code.
For small projects, the added complexity doesn't bite you. At least, not much.
For large projects, with thousands or millions of callbacks, it can be
v
On Thu, Jan 9, 2014 at 10:53 AM, Dan Stromberg wrote:
>> Using Python 3.4 (which isn't yet
>> stable, but you can download betas) also gives you an asyncio module,
>> but I'd leave that aside for the moment; first figure out threading,
>> it's likely to be easier.
>
> Personally, I don't like asyn
Nice response Chris. Seriously.
On Wed, Jan 8, 2014 at 3:29 PM, Chris Angelico wrote:
> One extremely critical point about your protocol. TCP is a stream -
> you don't have message boundaries. You can't depend on one send()
> becoming one recv() at the other end. It might happen to work when you
On Thu, Jan 9, 2014 at 9:27 AM, Paul Pittlerson wrote:
> I'm trying to learn about socket, how to create and handle connections in
> python.
Awesome! I *love* socket networking. (Really. It's awesome. I've
written a couple of MUD servers and quite a few MUD clients.)
> This is the best I could
I'm trying to learn about socket, how to create and handle connections in
python.
This is the best I could come up with on my own, please take a look and give me
critique:
Server script:
http://pastebin.com/KtapYfM0
Client script:
http://pastebin.com/t4dYygmX
How to run it:
I open 3 terminals,
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