On Jan 15, 2014, at 7:52 AM, Chris Angelico <ros...@gmail.com> wrote:
[megabyte] > One of the fundamentals of the internet is that connections *will* > break. A friend of mine introduced me to Magic: The Gathering via a > program that couldn't handle drop-outs, and it got extremely > frustrating - we couldn't get a game going. Build your server such > that your clients can disconnect and reconnect, and you protect > yourself against half the problem; allow them to connect and kick the > other connection off, and you solve the other half. (Sometimes, the > server won't know that the client has gone, so it helps to be able to > kick like that.) It might not be an issue when you're playing around > with localhost, and you could even get away with it on a LAN, but on > the internet, it's so much more friendly to your users to let them > connect multiple times like that. But note VERY carefully that this can open HUGE security holes if not done with extreme care. Leaving a dangling connection (not session, TCP closes sessions) open is an invitation so bad things happening. -Bill -- https://mail.python.org/mailman/listinfo/python-list