On Tue, 06 Jan 2009 10:44:39 -0700, Joe Strout wrote:
> Not that I have anything against Flash; I've started learning it just
> last week, and apart from the nasty C-derived syntax, it's quite nice.
> It has a good IDE, good performance, great portability, and it's easy to
> use. It just surprise
On Jan 1, 9:37 pm, Tokyo Dan wrote:
> If your were going to program a game in python what technologies would
> you use?
pyglet[1], pygame[2], or pycap[3].
> The game is a board game with some piece animations, but no movement
> animation...think of a chess king exploding. The ga
Kay Schluehr wrote:
There is no solution to this problem from a Python perspective. Do
what everyone does right now: use Flash for the game and manage your
site with Python if you like the language.
I know this has been discussed before, and the difficulties are many,
yadda yadda etc... But
If your were going to program a game in python what technologies would
you use?
The game is a board game with some piece animations, but no movement
animation...think of a chess king exploding. The game runs in a
browser in a window of a social site built around the game. The social
site has
On 1 Jan., 12:37, Tokyo Dan wrote:
> If your were going to program a game in python what technologies would
> you use?
>
> The game is a board game with some piece animations, but no movement
> animation...think of a chess king exploding. The game runs in a
> browser in a windo
On Jan 3, 12:02 am, J Kenneth King wrote:
> Tokyo Dan writes:
> > If your were going to program a game in python what technologies would
> > you use?
>
> > The game is a board game with some piece animations, but no movement
> > animation...think of a chess king
Jean-Paul Calderone wrote:
No, PyPy includes an RPython to JavaScript compiler. RPython and Python
are
different languages.
My impression from a few years ago is that RPython stands for Restricted
Python and that it was/is? a proper subset of Python. Has this changed?
--
http://mail.pyth
On Jan 2, 6:16 pm, Jean-Paul Calderone wrote:
> On Fri, 2 Jan 2009 09:44:55 -0800 (PST), Fuzzyman wrote:
> >On Jan 2, 3:02 pm, J Kenneth King wrote:
> >> Tokyo Dan writes:
> >> > If your were going to program a game in python what technologies would
> >>
On Fri, 2 Jan 2009 09:44:55 -0800 (PST), Fuzzyman wrote:
On Jan 2, 3:02 pm, J Kenneth King wrote:
Tokyo Dan writes:
> If your were going to program a game in python what technologies would
> you use?
> The game is a board game with some piece animations, but no movement
> anima
On Jan 2, 3:02 pm, J Kenneth King wrote:
> Tokyo Dan writes:
> > If your were going to program a game in python what technologies would
> > you use?
>
> > The game is a board game with some piece animations, but no movement
> > animation...think of a chess king
Tokyo Dan writes:
> If your were going to program a game in python what technologies would
> you use?
>
> The game is a board game with some piece animations, but no movement
> animation...think of a chess king exploding. The game runs in a
> browser in a window of a social sit
Aaron Brady wrote:
> On Jan 1, 2:55 pm, "Chris Rebert" wrote:
>> On Thu, Jan 1, 2009 at 12:24 PM, excord80 wrote:
>>> On Jan 1, 2:37 pm, Kay Schluehr wrote:
There is no solution to this problem from a Python perspective. Do
what everyone does right now: [snip]
>>> It still surprises me
On Thu, Jan 1, 2009 at 3:24 PM, excord80 wrote:
> On Jan 1, 2:37 pm, Kay Schluehr wrote:
>
> > There is no solution to this problem from a Python perspective. Do
> > what everyone does right now: [snip]
>
> It still surprises me that no one has implemented the solution for
> this yet.
>
> Maybe
On Jan 1, 10:24 pm, Aaron Brady wrote:
> On Jan 1, 2:55 pm, "Chris Rebert" wrote:
>
>
>
> > On Thu, Jan 1, 2009 at 12:24 PM, excord80 wrote:
> > > On Jan 1, 2:37 pm, Kay Schluehr wrote:
>
> > >> There is no solution to this problem from a Python perspective. Do
> > >> what everyone does right n
On Jan 1, 2:55 pm, "Chris Rebert" wrote:
> On Thu, Jan 1, 2009 at 12:24 PM, excord80 wrote:
> > On Jan 1, 2:37 pm, Kay Schluehr wrote:
>
> >> There is no solution to this problem from a Python perspective. Do
> >> what everyone does right now: [snip]
>
> > It still surprises me that no one has i
On Jan 1, 8:55 pm, "Chris Rebert" wrote:
> On Thu, Jan 1, 2009 at 12:24 PM, excord80 wrote:
> > On Jan 1, 2:37 pm, Kay Schluehr wrote:
>
> >> There is no solution to this problem from a Python perspective. Do
> >> what everyone does right now: [snip]
>
> > It still surprises me that no one has i
On Thu, Jan 1, 2009 at 12:24 PM, excord80 wrote:
> On Jan 1, 2:37 pm, Kay Schluehr wrote:
>
>> There is no solution to this problem from a Python perspective. Do
>> what everyone does right now: [snip]
>
> It still surprises me that no one has implemented the solution for
> this yet.
>
> Maybe it
On Jan 1, 2:37 pm, Kay Schluehr wrote:
> There is no solution to this problem from a Python perspective. Do
> what everyone does right now: [snip]
It still surprises me that no one has implemented the solution for
this yet.
Maybe it's harder than it seems, but it *seeems* like it's just a
matte
On 1 Sty, 12:37, Tokyo Dan wrote:
> If your were going to program a game in python what technologies would
> you use?
>
> The game is a board game with some piece animations, but no movement
> animation...think of a chess king exploding. The game runs in a
> browser in a windo
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