Re: If your were going to program a game...

2009-01-08 Thread Steven D'Aprano
On Tue, 06 Jan 2009 10:44:39 -0700, Joe Strout wrote: > Not that I have anything against Flash; I've started learning it just > last week, and apart from the nasty C-derived syntax, it's quite nice. > It has a good IDE, good performance, great portability, and it's easy to > use. It just surprise

Re: If your were going to program a game...

2009-01-06 Thread alex23
On Jan 1, 9:37 pm, Tokyo Dan wrote: > If your were going to program a game in python what technologies would > you use? pyglet[1], pygame[2], or pycap[3]. > The game is a board game with some piece animations, but no movement > animation...think of a chess king exploding. The ga

Re: If your were going to program a game...

2009-01-06 Thread Joe Strout
Kay Schluehr wrote: There is no solution to this problem from a Python perspective. Do what everyone does right now: use Flash for the game and manage your site with Python if you like the language. I know this has been discussed before, and the difficulties are many, yadda yadda etc... But

If your were going to program a game...

2009-01-06 Thread Tokyo Dan
If your were going to program a game in python what technologies would you use? The game is a board game with some piece animations, but no movement animation...think of a chess king exploding. The game runs in a browser in a window of a social site built around the game. The social site has

Re: If your were going to program a game...

2009-01-06 Thread Kay Schluehr
On 1 Jan., 12:37, Tokyo Dan wrote: > If your were going to program a game in python what technologies would > you use? > > The game is a board game with some piece animations, but no movement > animation...think of a chess king exploding. The game runs in a > browser in a windo

Re: If your were going to program a game...

2009-01-02 Thread Tokyo Dan
On Jan 3, 12:02 am, J Kenneth King wrote: > Tokyo Dan writes: > > If your were going to program a game in python what technologies would > > you use? > > > The game is a board game with some piece animations, but no movement > > animation...think of a chess king

Re: If your were going to program a game...

2009-01-02 Thread Terry Reedy
Jean-Paul Calderone wrote: No, PyPy includes an RPython to JavaScript compiler. RPython and Python are different languages. My impression from a few years ago is that RPython stands for Restricted Python and that it was/is? a proper subset of Python. Has this changed? -- http://mail.pyth

Re: If your were going to program a game...

2009-01-02 Thread Fuzzyman
On Jan 2, 6:16 pm, Jean-Paul Calderone wrote: > On Fri, 2 Jan 2009 09:44:55 -0800 (PST), Fuzzyman wrote: > >On Jan 2, 3:02 pm, J Kenneth King wrote: > >> Tokyo Dan writes: > >> > If your were going to program a game in python what technologies would > >>

Re: If your were going to program a game...

2009-01-02 Thread Jean-Paul Calderone
On Fri, 2 Jan 2009 09:44:55 -0800 (PST), Fuzzyman wrote: On Jan 2, 3:02 pm, J Kenneth King wrote: Tokyo Dan writes: > If your were going to program a game in python what technologies would > you use? > The game is a board game with some piece animations, but no movement > anima

Re: If your were going to program a game...

2009-01-02 Thread Fuzzyman
On Jan 2, 3:02 pm, J Kenneth King wrote: > Tokyo Dan writes: > > If your were going to program a game in python what technologies would > > you use? > > > The game is a board game with some piece animations, but no movement > > animation...think of a chess king

Re: If your were going to program a game...

2009-01-02 Thread J Kenneth King
Tokyo Dan writes: > If your were going to program a game in python what technologies would > you use? > > The game is a board game with some piece animations, but no movement > animation...think of a chess king exploding. The game runs in a > browser in a window of a social sit

Re: If your were going to program a game...

2009-01-02 Thread Steve Holden
Aaron Brady wrote: > On Jan 1, 2:55 pm, "Chris Rebert" wrote: >> On Thu, Jan 1, 2009 at 12:24 PM, excord80 wrote: >>> On Jan 1, 2:37 pm, Kay Schluehr wrote: There is no solution to this problem from a Python perspective. Do what everyone does right now: [snip] >>> It still surprises me

Re: If your were going to program a game...

2009-01-01 Thread Benjamin Kaplan
On Thu, Jan 1, 2009 at 3:24 PM, excord80 wrote: > On Jan 1, 2:37 pm, Kay Schluehr wrote: > > > There is no solution to this problem from a Python perspective. Do > > what everyone does right now: [snip] > > It still surprises me that no one has implemented the solution for > this yet. > > Maybe

Re: If your were going to program a game...

2009-01-01 Thread Fuzzyman
On Jan 1, 10:24 pm, Aaron Brady wrote: > On Jan 1, 2:55 pm, "Chris Rebert" wrote: > > > > > On Thu, Jan 1, 2009 at 12:24 PM, excord80 wrote: > > > On Jan 1, 2:37 pm, Kay Schluehr wrote: > > > >> There is no solution to this problem from a Python perspective. Do > > >> what everyone does right n

Re: If your were going to program a game...

2009-01-01 Thread Aaron Brady
On Jan 1, 2:55 pm, "Chris Rebert" wrote: > On Thu, Jan 1, 2009 at 12:24 PM, excord80 wrote: > > On Jan 1, 2:37 pm, Kay Schluehr wrote: > > >> There is no solution to this problem from a Python perspective. Do > >> what everyone does right now: [snip] > > > It still surprises me that no one has i

Re: If your were going to program a game...

2009-01-01 Thread Fuzzyman
On Jan 1, 8:55 pm, "Chris Rebert" wrote: > On Thu, Jan 1, 2009 at 12:24 PM, excord80 wrote: > > On Jan 1, 2:37 pm, Kay Schluehr wrote: > > >> There is no solution to this problem from a Python perspective. Do > >> what everyone does right now: [snip] > > > It still surprises me that no one has i

Re: If your were going to program a game...

2009-01-01 Thread Chris Rebert
On Thu, Jan 1, 2009 at 12:24 PM, excord80 wrote: > On Jan 1, 2:37 pm, Kay Schluehr wrote: > >> There is no solution to this problem from a Python perspective. Do >> what everyone does right now: [snip] > > It still surprises me that no one has implemented the solution for > this yet. > > Maybe it

Re: If your were going to program a game...

2009-01-01 Thread excord80
On Jan 1, 2:37 pm, Kay Schluehr wrote: > There is no solution to this problem from a Python perspective. Do > what everyone does right now: [snip] It still surprises me that no one has implemented the solution for this yet. Maybe it's harder than it seems, but it *seeems* like it's just a matte

Re: If your were going to program a game...

2009-01-01 Thread janislaw
On 1 Sty, 12:37, Tokyo Dan wrote: > If your were going to program a game in python what technologies would > you use? > > The game is a board game with some piece animations, but no movement > animation...think of a chess king exploding. The game runs in a > browser in a windo