On Jan 1, 9:37 pm, Tokyo Dan <huff...@tokyo.email.ne.jp> wrote: > If your were going to program a game in python what technologies would > you use?
pyglet[1], pygame[2], or pycap[3]. > The game is a board game with some piece animations, but no movement > animation...think of a chess king exploding. The game runs in a > browser in a window of a social site built around the game. The social > site has login, chat, player stats, list of active games, etc. AND > there is also be a desktop client that accesses the game server via > the same communication mechanism (like an AIR-based desktop client/ > app) as the browser-based version - I guess using JSON/RPC. You could always make Firefox + the PyXPCOM[4] extensions a requirement for use, then just code up the UI in Python where you'd usually use JavaScript. The desktop client could be based on XULRunner [5], then both the web & desktop versions should be pretty much identical. 1: http://www.pyglet.org/ 2: http://www.pygame.org/ 3: http://www.farbs.org/pycap.html 4: http://pyxpcomext.mozdev.org/ 5: https://developer.mozilla.org/en/XULRunner -- http://mail.python.org/mailman/listinfo/python-list