Re: [OT] Re: Hyper-spacial ray-tracer

2013-10-05 Thread Rouslan Korneychuk
On 10/05/2013 11:26 AM, Peter Pearson wrote: On Fri, 04 Oct 2013 20:17:52 -0400, Rouslan Korneychuk wrote: [snip] I was also wondering about general relativity. I'm not going to go into too much detail, but basically: if an object with synchronized clocks on either end of it, passes by a static

[OT] Re: Hyper-spacial ray-tracer

2013-10-05 Thread Peter Pearson
On Fri, 04 Oct 2013 20:17:52 -0400, Rouslan Korneychuk wrote: [snip] > I was also wondering about general relativity. I'm not going to go into > too much detail, but basically: if an object with synchronized clocks on > either end of it, passes by a static observer while traveling near the > sp

Re: Hyper-spacial ray-tracer

2013-10-04 Thread 88888 Dihedral
On Saturday, October 5, 2013 8:17:52 AM UTC+8, Rouslan Korneychuk wrote: > On 10/04/2013 04:23 PM, Tony the Tiger wrote: > > > On Wed, 02 Oct 2013 17:05:32 -0400, Rouslan Korneychuk wrote: > > > > > >> game > > > > > > Sorry, but that sounds awful. I hate games. > > > > > > > This... isn't

Re: Hyper-spacial ray-tracer

2013-10-04 Thread Rouslan Korneychuk
On 10/04/2013 09:41 PM, Chris Angelico wrote: On Sat, Oct 5, 2013 at 10:17 AM, Rouslan Korneychuk wrote: The point of this was to explore the concept of hyperspace, which is a mathematical curiosity and also has relevance in theoretical physics. I don't have any actual use-case for what you'v

Re: Hyper-spacial ray-tracer

2013-10-04 Thread Chris Angelico
On Sat, Oct 5, 2013 at 10:17 AM, Rouslan Korneychuk wrote: > The point of this was to explore the concept of hyperspace, which is a > mathematical curiosity and also has relevance in theoretical physics. I don't have any actual use-case for what you've done, but it sure sounds cool! Having worked

Re: Hyper-spacial ray-tracer

2013-10-04 Thread Rouslan Korneychuk
On 10/04/2013 04:23 PM, Tony the Tiger wrote: On Wed, 02 Oct 2013 17:05:32 -0400, Rouslan Korneychuk wrote: game Sorry, but that sounds awful. I hate games. This... isn't a game or even related to gaming. Is it because of the use of Pygame that you thought it was. I use Pygame because it'

Hyper-spacial ray-tracer

2013-10-02 Thread Rouslan Korneychuk
I have been working on something I thought was interesting and I wanted to know what other people think. It's a ray-tracing library than can work with any number of spacial dimensions greater than two. It's a Python package that uses Pygame. The project and a screenshot are at: https://github.