Hello,
I am using Transcrypt (Python to Javascript translator) to create
games for kids, and introduce them to programming.
You can give an eye here :
https://github.com/artyprog/GFK
Regards
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In a message of Sun, 21 Jun 2015 22:23:54 -0600, Michael Torrie writes:
>>From some brief research, it appears there is some question about the
>ability to declare something to be in the public domain, but it is by no
>means a sure thing and lots of people feel it's just fine to declare
>something
On Mon, Jun 22, 2015 at 2:23 PM, Michael Torrie wrote:
> From some brief research, it appears there is some question about the
> ability to declare something to be in the public domain, but it is by no
> means a sure thing and lots of people feel it's just fine to declare
> something to be in the
On 06/21/2015 08:27 PM, Steven D'Aprano wrote:
> Public domain is not a licence, and many places (including the US) do not
> allow individuals to put works into the public domain. (US government works
> are a special case.) Some places will not recognise a public domain
> dedication, and will treat
On Mon, 22 Jun 2015 07:28 am, Michael Torrie wrote:
> As to the question of assigning a copyright license to code, in this
> case I suggest just releasing the code marked as public domain.
Public domain is not a licence, and many places (including the US) do not
allow individuals to put works int
On Mon, 22 Jun 2015 09:54 am, C.D. Reimer wrote:
> On 6/21/2015 3:02 PM, Marko Rauhamaa wrote:
>> As they say, tell that to the judge.
>
> More than likely, the original copyright owner can issue an DMCA take
> down notice and that will be end of that.
The way the DMCA is implemented in practice
On Mon, Jun 22, 2015 at 9:54 AM, C.D. Reimer wrote:
> On 6/21/2015 3:02 PM, Marko Rauhamaa wrote:
>>
>> As they say, tell that to the judge.
>
>
> More than likely, the original copyright owner can issue an DMCA take down
> notice and that will be end of that.
Or, alternatively, the original copy
On 6/21/2015 3:02 PM, Marko Rauhamaa wrote:
As they say, tell that to the judge.
More than likely, the original copyright owner can issue an DMCA take
down notice and that will be end of that.
Thanks,
Chris R.
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On 21/06/2015 22:52, C.D. Reimer wrote:
On 6/21/2015 1:58 PM, Marko Rauhamaa wrote:
Converting BASIC games to Python results in derived works, which are
under the original copyright of the BASIC games.
From the given link:
BASIC Computer Games is copyright © 1978 by David H. Ahl, and
Michael Torrie :
> On 06/21/2015 02:58 PM, Marko Rauhamaa wrote:
>> Converting BASIC games to Python results in derived works, which are
>> under the original copyright of the BASIC games.
>>
>> [...]
>
> I disagree. Especially where the resulting python program
On 06/21/2015 03:52 PM, C.D. Reimer wrote:
> The copyright applies to the book ("Do not redistribute, mirror, or copy
> this *online book*.") and any derivative work is based on the book.
> Using the video output from the BASIC games in the book could fall
> underneath
"C.D. Reimer" :
> Using the video output from the BASIC games in the book could fall
> underneath the fair use provision, which allows me to use a small
> portion of the book without infringing on the copyright. I'm not
> publishing a book. I just want to put
On 6/21/2015 1:58 PM, Marko Rauhamaa wrote:
Converting BASIC games to Python results in derived works, which are
under the original copyright of the BASIC games.
From the given link:
BASIC Computer Games is copyright © 1978 by David H. Ahl, and is
posted on www.atariarchives.org
if you don't you could pop up some day and assert
>> copyright and sue the hell out of people who use your code, which
>> means that many people won't touch it until you license it.
>
> Converting BASIC games to Python results in derived works, which are
> under the origina
hell out of people who use your code, which
> means that many people won't touch it until you license it.
Converting BASIC games to Python results in derived works, which are
under the original copyright of the BASIC games.
From the given link:
BASIC Computer Games is copyright
otecting my own code
that uses the video output from the book. I'm leaning towards the MIT
license as many of games were developed in university computer labs and
freely shared among computer users.
For a copyright blast from the past, consider Bill Gate's open letter to
hobbyists st
In a message of Sun, 21 Jun 2015 12:32:46 -0700, "C.D. Reimer" writes:
>Do I need to release my scripts under a license? If so, which one?
You should, because if you don't you could pop up some day and
assert copyright and sue the hell out of people who use your code,
which means that many people
Greetings,
I'm in the process of converting 101 old BASIC games into Python (see
link below).
http://www.atariarchives.org/basicgames/
The short term goal is to learn the finer aspects of the Python language
and reliving my misbegotten past on the Commodore 64. The long term goal
is t
Classic Arcade Games for Windows at:
http://home.eol.ca/~knave/index.htm
E-mail questions to: kn...@eol.ca
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still true.
Here's and example.
maximum_games = 4 # You must stop playing after 4 games.
games_played = 0 # Always equals the number of games played
while games_played < maximum_games:
play_game()
# This is where you update games_played to reflect the number
# of games played.
On Thu, Apr 11, 2013 at 5:15 PM, wrote:
> If you get the time, please post an example, because I don't understand.
(It helps to include some quoted text to provide context to your post.)
Imagine you had a program that just showed the number of games left,
nothing else. Write me out
If you get the time, please post an example, because I don't understand.
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On Thu, Apr 11, 2013 at 4:15 PM, wrote:
> The 2 makes the game play twice instead of 3 times, right? I've tried it with
> the 1, but but I'm still having trouble. Again, to be exact, I want to
> somehow make it count down from 2 (the number of games)and print. If that'
The 2 makes the game play twice instead of 3 times, right? I've tried it with
the 1, but but I'm still having trouble. Again, to be exact, I want to somehow
make it count down from 2 (the number of games)and print. If that's what this
does, is it possible to insert it into m
On Thu, Apr 11, 2013 at 3:56 PM, wrote:
> How do I make it say that I have one game left? I'm having trouble fitting it
> into my main code. Thanks a lot for the help btw.
The main confusion seems to be over whether to add one or two. If you
add one, it'll tell you you have just one game left (
How do I make it say that I have one game left? I'm having trouble fitting it
into my main code. Thanks a lot for the help btw.
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On Thu, Apr 11, 2013 at 3:41 PM, wrote:
> (Didn't mean to post the last bit.) Is this possibly what you meant? If it is
> I still can't figure out how to apply it to the guessthenumber program.
> numberofgames=1
> while numberofgames<4:
> numberofgames=numberofgames+2
> print (4-numberof
(Didn't mean to post the last bit.) Is this possibly what you meant? If it is I
still can't figure out how to apply it to the guessthenumber program.
numberofgames=1
while numberofgames<4:
numberofgames=numberofgames+2
print (4-numberofgames)
if numberofguesses>3:
print(numb
On Wednesday, April 10, 2013 5:39:23 AM UTC-4, eschne...@comcast.net wrote:
> Could anyone tell me how to make the program tell me how many games are left
> before the first game and second game? For example, after one game of guess
> the number, I want it to tell me that i get one
On Thu, Apr 11, 2013 at 7:01 AM, wrote:
> On Wednesday, April 10, 2013 5:44:20 AM UTC-4, Chris Angelico wrote:
>> On Wed, Apr 10, 2013 at 7:39 PM, wrote:
>>
>> You have here a counter, but it's counting up. To figure out how many
>> games are left, just sub
On Wednesday, April 10, 2013 5:44:20 AM UTC-4, Chris Angelico wrote:
> On Wed, Apr 10, 2013 at 7:39 PM, wrote:
>
> > Could anyone tell me how to make the program tell me how many games are
> > left before the first game and second game? For example, after one game of
>
On Wed, Apr 10, 2013 at 7:39 PM, wrote:
> Could anyone tell me how to make the program tell me how many games are left
> before the first game and second game? For example, after one game of guess
> the number, I want it to tell me that i get one more game. P.S. I'm totally
&
Could anyone tell me how to make the program tell me how many games are left
before the first game and second game? For example, after one game of guess the
number, I want it to tell me that i get one more game. P.S. I'm totally new to
python (obviously), and I just added numberofgames var
You can find may information about video games nintendo wii
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It's all here completely.
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I'm confident you'll find my website very helpful!
Cheers,
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lantabur - Trainee
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and we are looking for
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the transition to games, please email me your resume.
Cheers,
Marta Daglow
--
Simplistix - Content Management, Batch Processing & Pyt
I would rate it as a great example of human ingenuity
Lalit
On Fri, Jun 17, 2011 at 9:40 PM, Steven D'Aprano <
steve+comp.lang.pyt...@pearwood.info> wrote:
> If you've ever wondered what lambda and reduce are good for, run this one-
> liner and wonder no more...
>
> (Be patient, it may take a fe
On Sat, Jun 18, 2011 at 2:10 AM, Steven D'Aprano
wrote:
> If you've ever wondered what lambda and reduce are good for, run this one-
> liner and wonder no more...
>
> (Be patient, it may take a few seconds to return.)
I have a decent CPU so it's not too bad. And the precision produced is
notewort
On Jun 17, 5:10 pm, Steven D'Aprano wrote:
>
> print((lambda f:((lambda p:p[0]+'.'+p[1:])(str((lambda Q:2*Q[0]*Q[0]//Q
> [3])((lambda F:(lambda S:f(lambda T,_:((T[0]+T[1])//2,S((T[0]*T[1])//
> F),2*T[2],(T[3]-(T[2]*(((T[0]+T[1])//2)**2-(S((T[0]*T[1])//F))**2))//F)),
> [0]*13,(F,(F*F)//S(2*F),2,F//
On Fri, Jun 17, 2011 at 10:56 AM, Wolfgang Rohdewald
wrote:
> On Freitag 17 Juni 2011, Steven D'Aprano wrote:
>> run this one-
>> liner and wonder no more...
>
> looks like something dangerous to me. What does
> it do? rm -rf ?
The thread at the link discusses what it does in great detail.
--
ht
On Freitag 17 Juni 2011, Steven D'Aprano wrote:
> run this one-
> liner and wonder no more...
looks like something dangerous to me. What does
it do? rm -rf ?
--
Wolfgang
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If you've ever wondered what lambda and reduce are good for, run this one-
liner and wonder no more...
(Be patient, it may take a few seconds to return.)
# Python 2 version:
print((lambda f:((lambda p:p[0]+'.'+p[1:])(str((lambda Q:2*Q[0]*Q[0]//Q
[3])((lambda F:(lambda S:f(lambda T,_:((T[0]+T[1])
On Mar 25, 7:39 pm, sogeking99 wrote:
> hey guys, what are some of the best games made in python? free games
> really. like pygames stuff. i want to see what python is capable of.
>
> cant see any good one on pygames site really, though they have nothing
> like sort by rating or
alex23 writes:
> Paul Rudin wrote:
>> Apparently Eve Online is (stackless) python.
>
> I've dropped a ridiculous number of hours into EVE this year alone but
> I'd be very hesitant to ever mention "best" in relation to its
> coding :)
>
> It uses way too much floating point incorrectly, the in-g
On Sun, Mar 27, 2011 at 10:17 PM, alex23 wrote:
> Civ 4 used it for most of the gameplay and interface, I believe,
> wrapping more performant libraries for the graphics & audio.
For Civ 5, however, they have switched to Lua -- I think primarily for
speed reasons.
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On Sun, 27 Mar 2011 21:17:49 -0700, alex23 wrote:
> Paul Rudin wrote:
>> Apparently Eve Online is (stackless) python.
>
> I've dropped a ridiculous number of hours into EVE this year alone but
> I'd be very hesitant to ever mention "best" in relation to its coding :)
>
> It uses way too much fl
On 26 March 2011 13:39, sogeking99 wrote:
> hey guys, what are some of the best games made in python? free games
> really. like pygames stuff. i want to see what python is capable of.
>
> cant see any good one on pygames site really, though they have nothing
> like sort by
Paul Rudin wrote:
> Apparently Eve Online is (stackless) python.
I've dropped a ridiculous number of hours into EVE this year alone but
I'd be very hesitant to ever mention "best" in relation to its
coding :)
It uses way too much floating point incorrectly, the in-game
calculator gives the resul
sogeking99 writes:
> hey guys, what are some of the best games made in python? free games
> really. like pygames stuff. i want to see what python is capable of.
Apparently Eve Online is (stackless) python.
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On Fri, Mar 25, 2011 at 7:39 PM, sogeking99 wrote:
> hey guys, what are some of the best games made in python? free games
> really. like pygames stuff. i want to see what python is capable of.
>
> cant see any good one on pygames site really, though they have nothing
> like so
On 03/25/2011 10:39 PM, sogeking99 wrote:
> hey guys, what are some of the best games made in python? free games
> really. like pygames stuff. i want to see what python is capable of.
>
> cant see any good one on pygames site really, though they have nothing
> like sort by
hey guys, what are some of the best games made in python? free games
really. like pygames stuff. i want to see what python is capable of.
cant see any good one on pygames site really, though they have nothing
like sort by rating or most downloaded as far as i can tell
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Thanks everyone. These references will help greatly. I was about to
take some javascript examples and rewrite them in Python.
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On Dec 22, 11:40 am, William Gill wrote:
> I am teaching an 11 year old who wants to learn programming. I chose
> Python, and it is working well. I seem to remember lots of simple
> script games, like quizzes, number games etc. that would be good for his
> tutorial. However, now al
On Wed, 22 Dec 2010 16:40:21 -, William Gill
wrote:
I am teaching an 11 year old who wants to learn programming. I chose
Python, and it is working well. I seem to remember lots of simple
script games, like quizzes, number games etc. that would be good for his
tutorial. However
On 22.12.2010 17:40, William Gill wrote:
> I am teaching an 11 year old who wants to learn programming. I chose
> Python, and it is working well. I seem to remember lots of simple
> script games, like quizzes, number games etc. that would be good for his
> tutorial. However, now al
I am teaching an 11 year old who wants to learn programming. I chose
Python, and it is working well. I seem to remember lots of simple
script games, like quizzes, number games etc. that would be good for his
tutorial. However, now all I can find is more complex games using
Pygame. Can
On Tue, 30 Nov 2010 07:03:28 -0800, Dax Bloom wrote:
> Is there a way to refer to vowels and consonants as a subcategory of
> text? Is there a function to remove all vowels? How should one create
> and order the dictionary file for the rules? How to chain several
> transformations automatically fr
Have you considered entering all this data into an SQLite database?
You could do fast searches based on any features you deem relevant to
the phoneme. Using an SQLite editor application you can get started
building a database right away. You can add columns as you get the
inspiration, along with an
2010/11/30 Dax Bloom :
> Hello,
>
> Following a discussion that began 3 weeks ago I would like to ask a
> question regarding substitution of letters according to grammatical
> rules in historical linguistics. I would like to automate the
> transformation of words according to complex rules of phono
Hello,
Following a discussion that began 3 weeks ago I would like to ask a
question regarding substitution of letters according to grammatical
rules in historical linguistics. I would like to automate the
transformation of words according to complex rules of phonology and
integrate that script in
games
GAME 1
http://freeonlingamesplay.blogspot.com/2010/08/game-1.html
GAME 2
http://freeonlingamesplay.blogspot.com/2010/08/game-2.html
GAME 3
http://freeonlingamesplay.blogspot.com/2010/08/game-3.html
GAME 4
http://freeonlingamesplay.blogspot.com/2010/08/game-4.html
GAME 5
http
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Brian Blais wrote:
On Feb 13, 2010, at 12:54 , MRAB wrote:
Brian Blais wrote:
I've been thinking about implementing some simple games
Forget about global variables, they're not worth it! :-)
Think in terms of messages, sent via pipes, sockets or multiprocessing
queues.
ok
On Feb 13, 2010, at 12:54 , MRAB wrote:
Brian Blais wrote:
I've been thinking about implementing some simple games
Forget about global variables, they're not worth it! :-)
Think in terms of messages, sent via pipes, sockets or multiprocessing
queues.
okay...let's mak
Brian Blais wrote:
Hello,
I've been thinking about implementing some simple games, where one can
program agents to play the game. I thought that the multiprocessing
module would be perfect for it, organized with a main simulator engine
spawning processes for each agent. However,
Hello,
I've been thinking about implementing some simple games, where one
can program agents to play the game. I thought that the
multiprocessing module would be perfect for it, organized with a main
simulator engine spawning processes for each agent. However, I am
having tr
your site doesn't come up. I was looking for crack registration codes for any
pogo games.
Kristie--
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your site won't come upDo you have the crack for operation mania on
pogo.com?--
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> I want to learn Python so I can make simple games. What are some good
> books that'll help me do this?
I promise that I'm not posting this to be a 81+<#:
http://www.amazon.com/s/ref=nb_ss_gw?url=search-alias%3Daps&field-keywords=python+game
Chris
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NightZombie wrote:
x-no-archive: yes
I want to learn Python so I can make simple games. What are some good
books that'll help me do this?
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Good book you can get used;
Python Programming for the Absolute Beginner
NightZombie schrieb:
x-no-archive: yes
I want to learn Python so I can make simple games. What are some good
books that'll help me do this?
Don't know about books, but I don't think it is important that the books
are about python for game programming - game programming in gen
x-no-archive: yes
I want to learn Python so I can make simple games. What are some good
books that'll help me do this?
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http://www.moneymaking4.blogspot.com/
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software utility to crack games
http://crack.cracksofts.com
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crack registration codes for pogo games
http://cracks.00bp.com
F
R
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C
R
A
C
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S
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Use full info and intelligent games and etc. just click
www.freeonlinegames.c-o.in
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Charles Tunley schrieb:
> Hi I need a list of games on ps2 and I'm in the united states, oklahoma
> <*Charli jo*>
I'm deeply sorry, we don't post lists of PS2 Games to people from
Oklahoma. If you lived in Texas though... then I'm positive I could send
you a
On Nov 9, 11:03 am, Charles Tunley <[EMAIL PROTECTED]> wrote:
> Hi I need a list of games on ps2 and I'm in the united states, oklahoma
> <*Charli jo*>
Then you shouldn't post to a programming user's group. Try sony.com or
http://www.playstation.com/
Mike
-
Hi I need a list of games on ps2 and I'm in the united states, oklahoma
<*Charli jo*>
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Free Flash Games http://www.clipplay.com/ fun videos games and more.
Fun flash games. Free flash games...
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[EMAIL PROTECTED] wrote:
> I've seen various generator-based microthread implementations online,
> but I've been wondering: has anyone used microthreads in this manner in
> a game environment? Note, I am emphatically *not* referring to
> Stackless, which I know has been used in a production game
I've seen various generator-based microthread implementations online,
but I've been wondering: has anyone used microthreads in this manner in
a game environment? Note, I am emphatically *not* referring to
Stackless, which I know has been used in a production game environment;
this post is referrin
On 2006-08-04, Over G <[EMAIL PROTECTED]> wrote:
>> http://www.pygame.org/news.html
>> http://sourceforge.net/projects/pyallegro/
> Still can you shad more light on the second link, what is project
> allegro ?
Following a couple links on that second page gets you here:
http://alleg.sourceforge.
Goalie_Ca wrote:
> Well, with these libraries you won't need much else.
>
> http://www.pygame.org/news.html
> and
> http://sourceforge.net/projects/pyallegro/
>
>
> Over G wrote:
> > HI
> >
> > I would like to start to program games, with pytho
Well, with these libraries you won't need much else.
http://www.pygame.org/news.html
and
http://sourceforge.net/projects/pyallegro/
Over G wrote:
> HI
>
> I would like to start to program games, with python, where to start?
>
> What packages I need,?
>
> Thanks.
HI
I would like to start to program games, with python, where to start?
What packages I need,?
Thanks.
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>Like XML, scripting was extremely useful as both a mod tool and an
>internal development tool. If you don't have any need to expose code
>and algorithms in a simple and safe way to others, you can argue that
>providing a scripting language is not worth the effort. However, if you
>do have that n
m and finds its way into all sorts of applications
and tools. In other words, Python begins to feel like a big hammer and
coding tasks look like nails.
- Mustafa Thamer, Firaxis Games (talking about Civilization IV)
Page 18, August 2005 Game Developer magazine
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Michael Rybak <[EMAIL PROTECTED]> wrote:
> gn20kjss> Do not use pyro, use simple UDP protocol.
> gn20kjss> I've written networked tetris in python, communicating via
> gn20kjss> UDP protocol, and used it successfully on very congested lines.
>
> Would you please be so kind to share that with me? T
gn20kjss> Do not use pyro, use simple UDP protocol.
gn20kjss> I've written networked tetris in python, communicating via
gn20kjss> UDP protocol, and used it successfully on very congested lines.
Would you please be so kind to share that with me? That would be
greatly helpful, because 1) I'd run it
d WarCraft 2 via 33.6 modem, and those should have
> much more stuff to transfer per second :(
>
> Please help me in any way you can think of. I'd welcome links to
> Python games written with Pyro, tips on what I am doing wrong, on not
> Pythonically enough - anything.
Do not us
ball is simply very slow. I realise that client at
my pc *has* to work slower than the client at server's pc, but hey,
I've played Quake2 and WarCraft 2 via 33.6 modem, and those should have
much more stuff to transfer per second :(
Please help me in any way you can think of. I'd welcom
Irmen de Jong wrote:
> Patrick Down wrote:
>> My understanding is that the upcoming Civilization IV will have python
>> scripting.
>>
>
> Also, alledgedly the new BattleField II uses Python in a way...
> because I heard that you had to comment out a certain line
> in a certain .py file to remove
Irmen de Jong wrote:
> Also, alledgedly the new BattleField II uses Python in a way...
> because I heard that you had to comment out a certain line
> in a certain .py file to remove the time limit of the demo :-)
Silly silly people - they should have at least had the launcher and that
part in Pyr
Patrick Down wrote:
> My understanding is that the upcoming Civilization IV will have python
> scripting.
>
Also, alledgedly the new BattleField II uses Python in a way...
because I heard that you had to comment out a certain line
in a certain .py file to remove the time limit of the demo :-)
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My understanding is that the upcoming Civilization IV will have python
scripting.
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Dave LeCompte (really) wrote:
>> Who is using Python in games
>>
>> Python has been used in a number of games, including
>>
>>* ToonTown - http://www.toontown.com/
>>* EveOnline - http://www.eve-online.com/
>>* Blade of Darkness - http://
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