Paul Rudin <paul.nos...@rudin.co.uk> wrote: > Apparently Eve Online is (stackless) python.
I've dropped a ridiculous number of hours into EVE this year alone but I'd be very hesitant to ever mention "best" in relation to its coding :) It uses way too much floating point incorrectly, the in-game calculator gives the result of 878.53 - 874.20 as 4.3299999999999. I'm pretty sure this is also why occasionally you'll be left with 1 0.01m3 unit out of 39,0000 with the storage container complaining it's full at 38,9999.99. CCP's devs have been raving about their radical new "Inventory Setification" code optimisation which is - as far as I can tell - simply changing some internal representations from lists to sets and gaining from recent performance tweaks. EVE is very much a game I play in spite of the implementation :( Civ 4 used it for most of the gameplay and interface, I believe, wrapping more performant libraries for the graphics & audio. -- http://mail.python.org/mailman/listinfo/python-list